Released
Jul 1, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    GunQuest Minor Update 0.3.1.1

    -Fixed regenerating block animation active while paused -Removed Karuna for R&D purposes -Removed Gun Tether Object for sanity purposes -Removed Respawn to overworld object for code clarity -Fixed Weapon despawn issue -Turrets no longer fire during cutscenes/level transitions

  2. Developer post

    GunQuest Update Version 0.3.1.0

    -Fixed bullet skipping initial block -Increased multishot fire rate -Reduced corrupted block hp 5 -> 3 -Introduced sponge item into game -Removed Copper from Bjorn Shop -Added sponge to Bjorn Shop -Increased darkness for dark levels -Enemies now function on a struct based stat

  3. Developer post

    GunQuest Update Version 0.3.0.1

    -Reduced the size of Fort Leeamo, for easier navigation -Tightened up level design for several levels -Slightly reduced golem hp 3d4+4 -> 2d4+4 -Reduced size of strange house outdoors to tighten up gameplay -Cliff kids respawn acts differently now depending on how far you've p

  4. Developer post
  5. Developer post

    GunQuest Update Version 3.0.0!!!

    -Implemented Status Effect System -New Statuses: -Burn -Freeze -Poison -Framework for system is complete as well, ready for new additions -Planned Statuses: -Bleed -Blind -Haste -Barrier -Petrify -Stun -Curse -Slow -Paralyze -Sleep -Root -Status Resistance -Life Steal -Empower -W

  6. Developer post

    GunQuest Hotfix 0.2.0.1

    -Added Controller Bumper Indicator for Pause Menu -Upgraded Pause Menu scroll system -Frame system for vertical movement -Looser bounds for increased item vision -Fixed Save bug -Fixed start menu double click bug -Fixed overworld transition bug -Fixed equipped gun gui bug -Fixed

  7. Developer post

    GunQuest Regular Update Version 0.1.1.0

    -Updated Barkeep Daughter Sprite -Overhauled Viktoria Character -Fixed tavern sprite freezing bug -Fixed tavern clipping -Updated Item Descriptions -Village Elder->Frontier Warden -Frontier Warden now displays what the gifts actually are -Updated Frontier Warden text -Updated

  8. Developer post

    GunQuest Major Update Version 0.2.0.0 - THE BIG ONE

    Hey there GunQuesters! Super excited to finally put this update out! I know the wait has been long, but it's finally here!!! Without further ado, here are the changes: Major Changes: New Music for Toad Boss! New Silver Hand Assassin boss fight! Controller Support! Save Slot syste

  9. Developer post

    GunQuest Changelog 0.1.1.2

    -Re-wrote several areas of code to simplify development process -Added vertical boost to Thorin roll -Removed constant horizontal boost to Thorin roll -Fixed fist not working bug

  10. Developer post

    GunQuest Changelog 0.1.1.1

    -Updated Karuna sprites for visibility -Increased camera speed in overworld -Fixed menu exiting bug -Added new quests for town quest board -Updated fade transition code -Fixed fade transition issue cutting off text for multiple rooms -Readjusted several crafting costs -Fixed gun

  11. Developer post

    GunQuest: Discord Bug Crusher Update Version 0.1.0.1

    -Fixed character swapping ladder bug -Fixed overworld wagon animated while paused -Fixed Win32 texture bug -Fixed player damage false pausing bug -Fixed end of level coin count bug -Fixed character swapping light bug -Added sound effect to character swapping

  12. Developer post

    GunQuest: Major Update Version 0.1.0.0

    Major Changes -Added Goblin Camps to the game, varying levels add replayablility -Massively optimized room performance via chunk method -Significantly improved content and decreased length of introduction sequence Small Fixes -Addded background sprites to ruins levels -Made minor

  13. Developer post

    GunQuest: Update Version 0.0.9.9

    Regular update with numerous bug fixes and QOL improvements. Looking ahead, the next few updates will be hotfixes in preparation for releasing version 0.1 which will be a major update, changing numerous aspects of GunQuest and enhancing the user experience. Thank you for your sup

  14. Developer post

    GunQuest: Update Version 0.0.9.8 + AI Development

    Fixed more bugs pushed forward by Discord members, still working on the new AI and preparing for adding in the new level sets into the game! -Completely overhauled tutorial textboxes, now significantly easier to read and aesthetically pleasing -Updated the healer text and art to

  15. Developer post

    GunQuest: Discord Bug Crusher Update Version 0.0.9.7

    Tackled numerous bugs pushed forward by the discord community in attempts to increase readability and usability for GunQuest. -Improved ladder movement mechanics -Reduced overworld size drastically to encourage player movement between areas -Added healthbar animation when losing

  16. Developer post

    Update Notes for 0.0.9.6 (Hotfix 2)

    -Improved ladder movement mechanics -Reduced overworld size drastically to encourage player movement between areas -Added healthbar animation when losing health -Added reloading UI for Thorin -Player can no longer do actions during textboxes

  17. Developer post

    Update Notes for 0.0.9.6 hotfix

    -Fixed grass not fading during house transition -Fixed level end text location -Fixed save menu bug -Updated healthbar gui -Fixed pausing upon reloading the game -Fixed not being able to interact with the shop after interacting with it once -Fixed healthbar and energybars sprite

  18. Developer post

    Update Notes for 0.0.9.6

    -Fixed pause menu layout and removed left in development tools -Fixed pause menu shading -Fixed pause menu freezing issue

  19. Developer post

    Update Notes for 0.0.9.5

    -Added corrupted blocks for certain parts of the ruins -Increased contrast for certain areas of the game -Fixed gun pausing bug -Fixed unpausing bug with pause menu and character swap menu -Increased darkness for pause menu -Pause menu now darkened once quit textbox appears -Jump

  20. Developer post

    Update Notes for 0.0.9.4

    -Increased camera smoothness -Gun GUI now freezes during pauses -GUI now uses healthbars instead of health values -COMPLETE menu system overhaul, more to come, but hopefully this is a step in the right direction -Added mouse functionality to pause menu -Added mouse functionality