-Implemented Status Effect System
-New Statuses:
-Burn
-Freeze
-Poison
-Framework for system is complete as well, ready for new additions
-Planned Statuses:
-Bleed
-Blind
-Haste
-Barrier
-Petrify
-Stun
-Curse
-Slow
-Paralyze
-Sleep
-Root
-Status Resistance
-Life Steal
-Empower
-Weaken
-Crit Chance
-Crit Damage
-Berserk
-Updated sprite freezing code, should increase production speed
-Massive code overhaul, cleaned and made generic over 500 lines of code
-Generally increased enemy hp across the board
-Reduced fist hitbox and improved hit code
-Updated boss healthbar update speed
-Increased Assassin throw speed
-Added 'back' options for pause menu saving dialogue
-Added volume slider to option menu
-Added volume settings to save file
-Game no longer autosaves on death
-Fixed out of bounds inventory glitch
-Fixed out of bounds cave glitch
-Fixed player sounds not playing bug
-Assassin now does poison damage, but reduced initial damage
-Increased assassin dagger spread
-Increased assassin aggressiveness AI
-Upgraded ladder code and associated enemy logic
-Removed cursor when using controller and textbox is active
-Changed textbox movement indicators to be controller neutral
-Updated crafting/inventory text to display controller input options
-Fixed Thunker performance issues
-Fixed start menu button bugs
-Overhauled ladder collision code
-Fixed healthbar code
-Fixed wooden breakable inheritance
-Ladders can now be broken!
-Fixed multiple physics issues
-Implemented cutscene pausing
-Fixed level depth issues
-Reworked forest level designs
-Fixed Toad boss cutscene
-Fixed falling object bugs
-Increased ground hitpoints significantly
-Huge performance boost through object inheritance
-Projectile objects are now fully generic
-Updated player hitbox size
-Fixed save date minute formatting
-Reduced text box size
-Added cutscene bars
-Updated pause/skip menu text to include start for controllers
-Fixed initial spawn gun position
-Character swapping now occurs on GUI layer
-Fixed gun fire rate inconsistencies
-Added New Weapon 'Phoenix Launcher'
-Procs fire damage
-Does damage once target is ablaze
-Uses fuel 'Naptha' as ammunition
-Character swap menu is now toggled
-Increased Character swap code efficiency
-Karuna kick now reacts to block destruction as well
-Added new lore tidbit to Tavern
-Fixed depth issue in Forest level 4
-Fixed camera reset bug on screen shake
-Fixed screen shake code
-Added rewards to crate destruction
-Wooden supports now are more resilient to destruction
-Optimized object deactivation
-Fixed falling offscreen during level end
-Added new NPC event: Cliff Kids
- News and updates
- GunQuest
- GunQuest Update Version 3.0.0!!!
