Patch 1.7.3
Tiny update - Fix a few potential bugs with roguelite mode stuff - Add some extra logs to get more info in roguelite mode bugs - Add and change a few roguelite effects

Technical data

Tiny update - Fix a few potential bugs with roguelite mode stuff - Add some extra logs to get more info in roguelite mode bugs - Add and change a few roguelite effects

Hello! Another small patch, fixing some bugs, and adjusting some upgrades. Bullets no longer instantly-explode in the overworld Players now sort correctly, and in roguelite mode it no longer just lets player 2 get all the rewards Upgrades should now be cleared when hitting the re

Tiny update fixing a few bugs from the new blitz game mode! More fixes and improvements will be coming soon. Fix text said "round failed" at the start of blitz mode before game has been played Fix possibility that online players could see rewards in a different order, which could

Hello everyone! I'm very excited to bring this deathmatch update in the new year. It majorly enhances the deathmatch experience, fixes bugs, and provides (what I think) is a very fun new way to play deathmatch. It also brings a number of quality of life fixes to the early access

Another quick patch before work on the next large update begins. Logs now have the date at the start Fixed an issue with the camera zooming incorrectly when playing in first person through Crowd Control Fixed some misc errors with AI Fixed a broken teleporter in Arborgreen Temple

Small update today! Balance Change: The missile/turquoise tank had its reload time increased from 2 to 3, and its chance to randomly shoot was increased from 0% to 10% More multiplayer code was added to help support the roguelite mode working in multiplayer. It hasn't been extens

Hello, small little patch with a few notable bug fixes Fix a bug with Crowd Control that caused Halloween Mode to be infinite Play Random Sound Crowd Control effect now works for everyone, if your settings are set that way Fix Roguelite bug where the game would freeze when going

Hello, relatively small patch today for the Crowd Control update. A few of these changes (particularly price changes, and durations) will take a day or so to come into effect when the Crowd Control team is able to update! Changes: Adjust random chance for raining props to spawn a

Hey all! Excited to share a new Crowd Control update that improves a bunch of things! When I first added Crowd Control support I wasn't nearly as familiar with it, so this both includes new effects, but also a general rebalancing of effect prices, durations, etc. If you're unsure

Hey there! A small update today before I get started on bigger stuff. Error Handling We have a new error handling system! A lot of people had issues when trying to find and report their logs, so I overhauled the system a tiny bit to hopefully make it easier and more stable. Remin

Hey there, mostly bug fixes here The return to Crowd Control popup on the main menu no longer continually shows up even if you're already connected to Crowd Control Another guess fix at the deathmatch freeze bug, and added more logging and wait time fallbacks Added missing hallow

Hey there! This build has some bug fixes, as well as some Halloween surprises that will drop October 1st! A Haunted Halloween Starting October 1st, in addition to the free Halloween hats from last year, I've added a slew of unique Halloween focused updates, only available in Octo

Hello all, it's your local friendly game developer here, Cory. It's been a little while since I've posted an update to Battle Tracks. Lots been going on! I published another game Luminus ! Roguelite Early Access Battle Tracks has had the roguelite mode in open beta for a while no

Hello! We've been working on an exciting new update that will allow you to customize the way you play Battle Tracks! As part of that update, we are introducing a roguelite mode. In this mode, you go through randomly chosen levels, getting upgrades and new abilities along the way.

Changes - Added a new taco hat Bug Fixes - Heavy controller improvements, should overall be much smoother and more intuitive to use - Should fix some issues with the loading screen acting strangely (there are still a few issues I'm trying to work out) - Fix bugs with the incorrec

Get exclusive winter holiday hats, now available all through december! Just open the game and unlock them forever.

- Fix a bug where you were receiving far too much health from gates when unlocking them

Little update today. Just adds a few small missing things from the base game. - When gaining achievements for finishing a world on a specific difficulty, it will now also give you the achievements for finishing the easier difficulty version of that achievement - Added backups to

Online Multiplayer is Here After about 5 months of work, online multiplayer is finally here! This update was a huge amount of work (Thank you to James, Courtney/Saki, Nicholas for helping me fix things, or test things in this update). This update will now provide support for onli

A quick patch - Vsync should now be on by default when downloading the game for the first time - Fix bosses not moving or working when Invisible Enemies CC effect was active. This should be the last update for 1.3 (pending any critical issues). The next efforts are all focused on