Small update today!
- Balance Change: The missile/turquoise tank had its reload time increased from 2 to 3, and its chance to randomly shoot was increased from 0% to 10%
- More multiplayer code was added to help support the roguelite mode working in multiplayer. It hasn't been extensively tested yet, but roguelite mode should, theoretically, work in multiplayer now.
- Fixed a bug where the boss Vexal was entirely broken, and unable to be beaten.
- A lot of misc networking based changes in the hope that they will generally improve and stabilize the multiplayer experience.
- Additional logging was added to various parts of the game, including deathmatch mode and roguelite mode to help me find bugs
- Fixed issue with the landmine lobbing display not hiding on death
- Triggering an error should no longer automatically disconnect you from a multiplayer game