Lilium 0.9.3.2 Update 9 - Improved AI, DLSS, HDR and Dynamic music system
Engine update: The game has been updated to use Unreal Engine 5.7.4. Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game. Feature: High Dynamic Range Display Output support has been added to the game. Feature: A shader
Engine update: The game has been updated to use Unreal Engine 5.7.4.
Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.
Feature: High Dynamic Range Display Output support has been added to the game.
Feature: A shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.
Feature: An Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.
Feature: Auto Exposure has been enabled for the game so HDR works as intended. It also helps simulating how the eyes work when huge changes in scene brightness happen.
Feature: Game performance has been improved by integrating Unreal's Animation Budget Allocator.
Feature: Now the game has a dynamic music system with combat music and music for the player's death.
Feature: Bandit groups act in a more controlled way. Only a few of them attack the player at once while the others stay behind.
Feature: The AI can now grab and drag off the player from elevated surfaces.
Feature: The AI can now kick off the player from ladders.
Rework: The melee combat AI has been significantly improved.
Rework: The ranged combat AI has been noticeably improved.
Rework: The AI behaves on and around ladders in a slightly more intelligent way.
Rework: Navigation meshes have been updated in several locations so the AI movements make more sense.
Rework: Game code has been refactored to improve memory usage and loading times.
Rework: Tab is now an assignable key and is one of the default keys to open the Inventory.
Rework: Retry now loads the latest save file and not the Autosave.
Rework: The lighting has been updated throughout the entire game so it behaves more realistically and looks better.
Resolution Scale range has been limited to 25% - 100% to avoid extremely blurry image and insane performance cost.
Rework: Show framerate is now a proper setting in the Graphics options.
Rework: The material for crystals has been updated so they look better.
Rework: Foliage and rock LODs and draw distances have been improved to reduce pop-in and to increase performance.
Rework: Grass shadows have been enabled for higher visual fidelity.
Rework: Attribute icons have been updated.
Rework: The sneak icon has been moved to the bottom left corner of the HUD.
Rework: Additional particle effects have been added to gunshots to give a better feel to bullet impacts.
Rework: Additional ambient VFX like small fish and butterflies have been added to make the environments look nicer.
Rework: Boat ambient and collision sounds have been improved.
Rework: In case of a failed match, gladiators dissolve with a fancy effect instead of just popping out of existence.
Rework: Lilith's force field dissolves with a fancy effect instead of just popping out of existence.
Balance: Spiders now have only one Poison Gland.
Fix: The AI doesn't attack the player acting as it isn't able to or only does it after a delay while playing taunt animations.
Fix: Jackson falls through the elevator as it's going up.
Fix: The movement animations of Goblins are flickering.
Fix: Gladiators are attacking the player even before the fight begins.
Fix: Attacking the gladiators from outside the arena will trigger the announcer on every hit.
Fix: Gladiators can start attacking each other if one accidentally hits the other.
Fix: As gladiators disappear when the player leaves the arena, they leave their shields stuck in air.
Fix: Arena announcements are playing on top of each other.
Fix: Some entries in the Settings menu don't update when the language is changed.
Fix: Sliders in the Settings menu are broken for some Regional formats.
Fix: The tutorial text is displayed on the top of the Pause menu.
Fix: Some boxes and building parts are flickering due to Z-fighting geometry.
Fix: The colored skulls no longer have their correct material.
Fix: Lighting and shadows for torches and candles suddenly pop in as the player approaches them.
Fix: The flaming sword doesn't extinguish underwater.
Fix: The inner surface of the Marine armour is invisible.
Fix: Rubber chickens have the wrong collision sounds.
Fix: The sound flutters when the player drowns.
Fix: Fireplaces like the one in William's tower are too loud.

