Crupt

Aldinyx

Released
Apr 28, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 101

    I had planned to wait to include a lot of this stuff along with a slightly bigger Colosseum update, but there are some critical bugs that need fixing so I'm pushing some of the planned Colosseum stuff along with bug fixes now. Expect another update adding, buffing, and fixing the

  2. Developer post

    Update 100

    Woah Update 100, crazy stuff. Unfortunately there's nothing too special here, but there are still more updates to come. Changelog Player Adjusted when player is considered grounded (mostly fixes an issue where near collisions with platforms can cause the Player to become briefly

  3. Developer post

    Update 99

    This is another minor update with mainly bugfixes. Most of the critical lingering bugs from the anniversary update should be patched now, so next update will likely focus more on the Colosseum. Changelog Controls The game now prevents certain actions from being bound to mouse but

  4. Developer post

    Update 98

    There are just some bugfixes and a couple of refinements in this one. Stay tuned for more updates to come. :) Changelog Items Reduced price of Destroy All Teleporters to 2 points (down from 4) Creatures Simplified the function used to deal damage to Creatures Removed the "lifeste

  5. Developer post

    Update 97

    This is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something. Also last update was technically Update 96 so this is 97 for those counting. Changelog Items Can now u

  6. Developer post

    Crupt's Four-Year Anniversary

    It's been a long time, a little over 3 years in fact. I have been working on this update off-and-on in the meantime and now its finally done! Although there will likely be another update in the coming weeks to add and fix some stuff I wasn't able to finish in time. So what's in t

  7. Developer post

    Crupt Turns Three!

    That's right, three, which is like one more than two! And it's on sale! Wow! It's certainly been a while since the last update (nearly 2 years somehow), and I've teased some stuff about a new update for a while now, and... it's still not out. I was really hoping to get it done in

  8. Developer post

    Update 95

    Now that there are 100 Modifiers in the Colosseum DLC I will probably start focusing on other things that need work in the main game more. I will still add Modifiers when I get good ideas for them, but I've sorta hit my goal number for them at this point so there's less pressure

  9. Developer post

    Update 94

    -Further adjusted the hitbox of the 1st boss to make it more consistent when avoiding attacks -Increased the point value of Squmps to 2 (up from 1) -Decreased the amount of points that Leaches leech to 4 (down from 5) -Blurt bullets are now destroyed upon hitting the Ground (prev

  10. Developer post

    Update 93

    -Adjusted the hitbox on the 1st boss to make it a bit easier to avoid getting hit when attacking -Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the Creature script of their targets rather than just the game obj

  11. Developer post

    Update 92

    -Fixed aggro distance multiplier changes only applying when enemies initially spawned -Enemies and Minions now track the Creature script of their targets rather than just the game object (used to fix the bug above and likely future ones) Colosseum: -Added the 2 missing achievemen

  12. Developer post

    Update 91

    -Removed some leftover scripts/tags -Minor optimizations Colosseum: -Added 2 new Modifiers -Added 2 new Achievements -Changed the unlock requirement for Incendiary -Removed a leftover Sprite -Fixed new Miniboss being able to go out of bounds occasionally -Fixed Sprite for Hesitan

  13. Developer post

    Update 90

    -Fixed a bug related to the durability fix from last update and items with fractional durability remaining Colosseum: -Made Abrasive and Fractured mutually exclusive

  14. Developer post

    Update 89

    -Fixed an exploit involving switching off items while they were being used to avoid losing durability on them (most notable/usable with melee weapons and saws) -Fixed there being an additional unnecessary call to change songs when entering Glab's cave -Fixed song fade outs being

  15. Developer post

    Update 88

    -Fixed the rotation speed of various things being tied to framerate (mostly particles and a few bullets) Colosseum: -Fixed a case of the game hanging on load while trying to update the stored list of encountered minibosses -Fixed speed multipliers from Modifiers not being applied

  16. Developer post

    Update 87

    Spuks: -Adjusted hitbox for ground collisions slightly to be better mirrored when turning around -Fixed trying to wander normally when still locked into moving in one direction (could cause clipping and other weirdness) Colosseum: -Added 1 new Modifier -Reduced duration of Small

  17. Developer post

    Update 86

    -Fixed a critical bug involving collision in the main game

  18. Developer post

    Update 85

    -Fixed Blurts' random scale increase occasionally being large enough that their bullets would not need to be crouched under -Adjusted the hitboxes of Squzzes -Minor Lub optimizations Colosseum: -Added 2 new Modifiers -Added additional functionality to the Bestiary for Giantized e

  19. Developer post

    Update 84

    Colosseum: -Reworked how Adherence functions (particularly with rescaled Creatures) -Fixed Vague's downside not working properly

  20. Developer post

    Update 83

    -Tweaked sprites of Lottery Coins (made them symmetrical, adjusted shading/letter shape a bit) Colosseum: -Added 2 new Modifiers -Fixed Gluttony not working properly with some interactions -Reordered how Gluttony and Drained affect healing (now Gluttony does its check before Drai