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Update 100

Woah Update 100, crazy stuff.

Unfortunately there's nothing too special here, but there are still more updates to come.

Changelog

Player

  • Adjusted when player is considered grounded (mostly fixes an issue where near collisions with platforms can cause the Player to become briefly grounded)

  • Fixed hypothetical circumstance where the player could be considered ungrounded despite still being on a ledge

Items

  • Fixed errors caused by items not being replaced properly in some circumstances

  • Fixed errors caused by buying Sickles with the Upgrade Sickles game option enabled

  • Fixed Accessories not being removed properly in some circumstances

Status Effects

  • Fixed Heavy playing its give/remove sounds when loading/unloading

  • Fixed Effect Indicators becoming inverted in some instances

Bundles

  • Adjusted when Bundles are considered grounded to better reflect previous hitbox changes

Chups

  • Adjusted Chups' hitboxes

  • Adjusted when Chups are considered grounded

  • Adjusted position hit particles spawn from on Chups

  • Fixed Chups potentially getting stuck on platforms

  • Minor optimizations

Spuks

  • Adjusted Spuks' hitboxes

  • Adjusted when Spuks are considered grounded

  • Fixed Spuks getting stuck on platforms

  • Minor optimizations

Mundles

  • Adjusted Mundles' hitboxes

  • Adjusted when Mundles are considered grounded

  • Fixed Mundles getting stuck on platforms

  • Minor optimizations

Lubs

  • Adjusted Lubs' hitboxes

  • Tweaked when Lubs are considered grounded

  • Fixed

  • Fixed Lubs launch hitbox when launching using an incorrect height offset

Lunches

  • Adjusted Lunches' hitboxes

  • Adjusted when Lunches are considered grounded

  • Fixed Lunches getting stuck on platforms

  • Minor optimizations

Leaches

  • Fixed bug causing leaches to not take damage

  • Tweaked how Leaches resist damage when first spawned from Lunches

  • Adjusted when Leaches are considered grounded

  • Fixed Leaches getting stuck on platforms

  • Minor optimizations

  • Fixed Leaches not checking if their victim is the Player before taking points

Miscellaneous

  • Increased the save format to 6 to reflect changes to how the Fixation Colosseum Modifier's effects are saved

  • Fixed the dialogue box not closing upon opening the Tintificator UI

Colosseum

General

  • Now only 1 free Prize is given per Round without additional effects

  • The number of free Prizes given no longer increases every 2 Rounds

Ini

  • Tweaked the visuals of Ini's smoke particles

  • Changed scaling on Ini's smoke particles and increased the number that spawn

  • Fixed Ini using the wrong animation for their smoke particles

Modifiers

  • Reduced the duration of Confused for Abstract

  • Fixed errors caused by Abstract while burning

  • Slightly buffed/reworked Dread to make it give more additional jumps

  • Reworked Fixation to make it make more sense with the recent changes to the Colosseum's gameplay loop

  • Excluded Vacant from appearing when the Player has no other Modifiers applied

  • Fixed Downfall particles using the wrong animation

  • Fixed a bug with Vague causing errors when attempting to apply Vulnerable to enemies

Miscellaneous

  • Item durability bars are now shown upon opening the Prize Selection menu

  • Fixed Item durability bars staying active after closing the Prize Selection menu

  • Fixed Tinting UI closing upon Ini's dialogue finishing

  • Fixed Round Lost screen displaying the wrong Round number