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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 101 | |
| 151 | |
| 113 | |
| 82 | |
| 131 | |
| 172 | |
| 108 | |
| 99 | |
| 148 | |
| 141 | |
| 90 | |
| 109 | |
| 105 | |
| 69 | |
| 79 | |
| 121 | |
| 85 | |
| 71 | |
| 91 | |
| 106 | |
| 68 | |
| 80 | |
| 93 | |
| 112 | |
| 91 | |
| 75 | |
| 76 | |
| 156 | |
| 177 | |
| 114 | |
| 133 | |
| 184 | |
| 128 | |
| 94 | |
| 145 | |
| 124 | |
| 83 | |
| 114 | |
| 145 | |
| 79 | |
| 65 | |
| 150 | |
| 117 | |
| 79 | |
| 105 | |
| 136 | |
| 100 | |
| 108 | |
| 148 | |
| 109 |
There are lots of bug fixes, but also a few interesting new features: Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer