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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 108 | |
| 82 | |
| 132 | |
| 143 | |
| 90 | |
| 98 | |
| 168 | |
| 150 | |
| 95 | |
| 120 | |
| 159 | |
| 93 | |
| 96 | |
| 117 | |
| 92 | |
| 64 | |
| 107 | |
| 99 | |
| 72 | |
| 77 | |
| 112 | |
| 85 | |
| 71 | |
| 93 | |
| 119 | |
| 59 | |
| 68 | |
| 134 | |
| 187 | |
| 122 | |
| 118 | |
| 184 | |
| 145 | |
| 98 | |
| 129 | |
| 138 | |
| 87 | |
| 99 | |
| 148 | |
| 94 | |
| 59 | |
| 134 | |
| 128 | |
| 82 | |
| 92 | |
| 139 | |
| 119 | |
| 103 | |
| 148 | |
| 109 |
There are lots of bug fixes, but also a few interesting new features: Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer