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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 92 | |
| 144 | |
| 157 | |
| 130 | |
| 106 | |
| 75 | |
| 90 | |
| 121 | |
| 167 | |
| 182 | |
| 137 | |
| 101 | |
| 95 | |
| 114 | |
| 152 | |
| 164 | |
| 133 | |
| 81 | |
| 98 | |
| 102 | |
| 117 | |
| 114 | |
| 87 | |
| 59 | |
| 68 | |
| 91 | |
| 123 | |
| 103 | |
| 83 | |
| 64 | |
| 78 | |
| 77 | |
| 106 | |
| 114 | |
| 84 | |
| 65 | |
| 69 | |
| 87 | |
| 123 | |
| 116 | |
| 60 | |
| 60 | |
| 62 | |
| 90 | |
| 147 | |
| 192 | |
| 170 | |
| 120 | |
| 109 | |
| 105 |
There are lots of bug fixes, but also a few interesting new features: Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer