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Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 91 | |
| 110 | |
| 144 | |
| 148 | |
| 119 | |
| 90 | |
| 74 | |
| 101 | |
| 134 | |
| 174 | |
| 163 | |
| 112 | |
| 93 | |
| 101 | |
| 124 | |
| 166 | |
| 152 | |
| 118 | |
| 81 | |
| 98 | |
| 109 | |
| 116 | |
| 95 | |
| 76 | |
| 58 | |
| 83 | |
| 104 | |
| 124 | |
| 90 | |
| 80 | |
| 67 | |
| 81 | |
| 85 | |
| 113 | |
| 104 | |
| 75 | |
| 62 | |
| 80 | |
| 93 | |
| 112 | |
| 125 | |
| 58 | |
| 91 | |
| 61 | |
| 73 | |
| 106 | |
| 162 | |
| 191 | |
| 160 | |
| 114 |
There are lots of bug fixes, but also a few interesting new features: Backup supply for transport stops and factories. It works the same way as it does for depots: when this option is enabled on a stop or factory, drones from depots that are almost full (over 50%) will no longer