Released
Apr 15, 2022
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Update 4.1

    Domination mode can now be played on Casual and Hardcore difficulties. Casual Pause and save freely, and continue from any point: you can recover from any mistake. Other countries will try to prevent one another from winning, but they will let you win. More forgiving settings, su

  2. Developer post

    Update 4.0

    Gameplay Ideologies now have multiple leader types, each providing different buffs and debuffs. Research scaling has been buffed for countries with either high or low GDP per capita. Morale gained or lost in conquests now scales less in empty land. Troop maintenance costs increas

  3. Developer post

    Update 3.4

    New profile customization options. Extra military spending can now boost military power. Bordering annexations custom setting allows annexing countries if an ally borders them. World War: countries can now annex a country without direct borders if it borders with a coalition memb

  4. Developer post

    Update 3.3

    Groups can now be manually created and listed in a group finder, and any player that meets the specified criteria can join it to play together in World War mode. Full groups that join this way can face each other directly without any balance penalty and receive potentially higher

  5. Developer post

    Update 3.2

    Troops, researchs, ideologies and many game parameters can now be edited in custom games. Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features. Research points production now scales with GDP per capita. Conque

  6. Developer post

    Minor update

    Passive troop production now only uses the liquidity production flow and doesn't drain any saved money. Saved money can be used to manually buy troops again, but pauses passive troop production. Bonuses have been tweaked to have less impact. Prestige research now passively increa

  7. Developer post

    Update 3.0

    Editor Now it is possible to annex a part of the ocean and create new land, or annex land selecting "none" and making it part of the ocean. When annexing to "none" there is an option to select "uninhabitable", making it empty land instead of ocean. Map data such as relief, land c

  8. Developer post

    Coalitions and claims

    Multiplayer revamp: countries are now grouped into predefined coalitions and work together for victory. Their diplomatic relationship is locked at maximum value and actions such as attacking each other are disabled. In addition, the progress of each individual country is aggregat

  9. Developer post

    Minor update

    Creation/removal of countries in custom games. Multiplatform recent results for multiplayer games, with replays and rankings by player and nationality. New interfaces displaying recent battles, budget and bonuses for each country. Contested zones are now colored according to the

  10. Developer post

    Minor update

    Capitals can now be moved and territories annexed without military intervention in custom games, either by drawing any arbitrary border or uniting a whole country. It is now possible during a custom multiplayer game to change the selected country, custom settings and data, includ

  11. Developer post

    Workshop

    Workshop integration: share and obtain custom scenarios and settings Diplomacy editor: model diplomatic relations between different country groups at once Terrain map: visualize the impact of terrain at each location Treaties between players are now free but require mutual accept

  12. Developer post

    Update 2.0

    Ideologies: Countries can now adjust their government type. Each ideology consists of two perks whose magnitude you can adjust, and a final effect that varies depending on the magnitude specified in the former. The ideology and the magnitude of the perks you chose will determine

  13. Developer post

    Minor update

    Games can now be continued after victory or defeat, and from any point during replays Multiple research final projects of the same type can now be used in batch Capital cities are now visible on the map Added descriptions to custom settings

  14. Developer post

    Minor update

    -Country data and player's country can now be changed during a custom game. -Chat is now available for private multiplayer games. -Multiplayer: the starting army size has been reduced for the strongest countries and the starting money has been doubled for all players. -Added sett

  15. Developer post

    Custom multiplayer

    Custom and private multiplayer games are now available. Use an invite code to share and join specific games, or even watch games in progress as a spectator. Battle speed and unit stats are now affected by the relief and terrain where combat takes place. The cost of diplomatic act

  16. Developer post

    New base map and customizations

    New map that shows each country in a different color. Map style is now fully customizable. Many gameplay settings can now be adjusted for custom games through the options menu. The country window can now be minimized in order to hide it while keeping the selection. There is now a

  17. Developer post

    Custom games and gameplay improvements

    New game mode in which the victory condition and the initial resources of the countries can be customized. It's also possible to play as none and watch simulations with custom data. There is no time restriction in this mode so saving is manual and loading is instant without repla

  18. Developer post

    Update

    I have uploaded a new update that should fix most of the reported crashes. In addition I made some tweaks to the gameplay: The cost of the diplomatic actions is now cheaper and much less exponential for weaker countries. Some balancing to the research bonuses. AIs won't attack bl