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Update 3.2

  • Troops, researchs, ideologies and many game parameters can now be edited in custom games.
  • Custom games can now be saved and shared as challenges, in which players have to win without access to the editing features.
  • Research points production now scales with GDP per capita.
  • Conquest speed is now considerably reduced when started in the interior of the country rather than near the border.
  • Urban planning and Economic stimulus now also boost country morale.
  • Military service now also increases the piercing power of reservists.
  • Paramilitary now also reduces troop cost scaling when above world average GDP per capita, making troops, especially infantry, cheaper for richer countries.
  • Data updated to 2025 and several balance tweaks.

Blitz mode

  • Everything goes faster but there is a time limit.
  • No defensive alliances.
  • Game cannot be paused nor manually saved.
  • Countries are randomly assigned.
  • Every game affects your score.

Battle Royale

  • The winner receives half of the bounty, while the rest is distributed to each player based on their strength during the game.
  • Rating is awarded to each player based on their performance compared to the average performance for that country.
  • There is a time limit of 100 years, and if it is reached, the game ends without a winner and the full bounty is distributed.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 16425826 · prev-12 branch

    Steam updated · First observed