AI Roguelite

Max Loh

Released
Oct 25, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Better translations; settings explanations; option for old encounters

    Added explanation text for many options and scenario settings Improved all translations across all languages Added back legacy encounters, togglable in options Updated encounter txt file versions to prevent errors when using outdated mods Fixed issue with encounter state difficul

  2. Developer post

    Revised Encounters

    Revised Encounters Bars : There are now end-state bars vs status effect bars. AI is encouraged to output 0 end-state bars for pure combat. End-state bars use pure win/lose guidance to avoid contradicting the story when hitting a terminal point. Encounter turn : After each player

  3. Developer post

    More fixes

    Preset fix Fixed UC Berkeley preset which had unintentionally stripped out all references of Judo, and added easter egg ability/perk combo for osoto gari Gameplay Improved logic for picking required item/ability in Specialized mode Improved fix for silent NPCs, when talking to th

  4. Developer post

    Fixes

    Silent NPCs issue: Edited default narrative rules to slightly improve chances of NPCs responding with dialogue when appropriate. This fix is not foolproof. If the issue persists, please file a bug report. Fixed bug in multiplayer where client healing themselves would result in ho

  5. Developer post

    Multiplayer & Scenario Sharing

    Scenario Editor Overhauls Improved Customization Vastly enhanced customization for world “presets” aka scenarios, including the ability to generate/regenerate images for each entity, as well as pre-populate entities, locations and regions via the map editor Map Editor Overhaul Ad

  6. Developer post

    Visual Enhancements, Bug Fixes

    Visual Enhancements Added animated change effect for HP bars, player/world status bars, and encounter status bars, which makes it far easier to visually see the direction and amount of change that occurred per turn. Added zoom upon hover effect for selectable entities, configurab

  7. Developer post

    Sentiment minor overhaul, misc fixes

    Sentiment Increased sentiment min/max to -100 and +100 to fix issue where characters would become your best friend or worst enemy too fast. Increased delta range to -10 and +10 to give AI more freedom in how fast sentiment changes. Map Added merge regions and split regions functi

  8. Developer post

    4 Followers, Stop Button, and Fixes

    4 Followers Added capability for 4 followers. The number of followers whose descriptions are included in context will depend on your configurable scenario context limits, though the game will try to prioritize the most important characters as usual. Stop Button Implemented stop b

  9. Developer post

    Perk trees

    Perk trees Each playable character gets 3 class-based passive perk trees. Spend points to unlock perks, then pick which ones should be active in context at any given time (limit can be configured in scenario context options). Access the perks view via the "Perks" button in the ab

  10. Developer post

    Nostalgia builds

    Added two AI Roguelite “Nostalgia” builds as free DLCs. These have a special place in my heart because they were made back when LLMs and image generators were budding technologies which barely worked and weren’t controversial. Since ChatGPT hadn’t been invented yet, the game used

  11. Developer post

    Hotfix

    Fixed duplicate key dictionary corrupt save issue when pressing "Take control" on oneself Fixed player injured button appearing clickable when it's not Fixed white line graphical glitch in some buttons

  12. Developer post

    Playable characters, enhanced character details, UI changes, etc.

    Enhanced character details Additional character details such as personality, background, and relationship to current character will be generated if a character has been mentioned enough times in the story. This will be presented as a confirmable icon; it can also be manually trig

  13. Developer post

    Minor model quality issues expected for a few more days

    I am currently having issues with one of my service providers. I believe I've already resolved model quality issues for all requests except Unified mode. For unified, I'm using a backup model which performs about as well as the preferred model when it works, but doesn't follow in

  14. Developer post

    Better TTS, new subscription tier, and more

    Improved TTS All users across all tiers can now enjoy vastly improved TTS logic: LLM-generated script: Uses an LLM to generate which voice says what, which is vastly superior to naive algorithmic matching based on punctuation. TTS options: Choose from single-voice narration, narr

  15. Developer post

    Model updates and some bug fixes

    Model refresh Updated Sapphire text gen to a significantly better and faster model for question-answering and Specialized mode story generation. Some users in some languages may experience quality issues with the story generator. In this case, please use the "Creative" story mode

  16. Developer post

    Better unified mode, better fast travel, tons of fixes

    Spawn entities Added spawn entity, spawn item, and spawn new location on map. This is more convenient than console commands. This is on by default for Adventure and Roguelite settings. Added options for spawning entities in grid mode Minor fast travel overhaul By default, traveli

  17. Developer post

    Unified mode

    Unified game master mode Background: Under the original system (now known as “Specialized”), each task would be broken down into a separate prompt and handled individually. There was a separate prompt for plausibility, item usage, skill/attribute selection, target selection, stor

  18. Developer post

    Increased rate limits for grid mode and panoramic mode + fixes

    Slightly improved grid mode generation model May take on average 1 minute to generate a new grid. Please report an issue if the grid generation takes longer than 2.5 minutes. Increased grid mode and panoramic rate limits for Sapphire Increased Sapphire grid generations and panora

  19. Developer post

    Some fixes

    Reduced over-triggering of AI-picked used items/abilities in open-ended mode Fixed bug where custom narrative flavor input sometimes wouldn’t be displayed Fixed a number of issues with i18n (non-English) scenarios incorrectly generating text in English Fixed a number of bugs rega

  20. Developer post

    Panoramic Mode, Time Tracking, and more

    Time tracking Calendar Calendar info and start date will be generated at the start of each new scenario. They can be configured in the new game calendar tab. The standard Gregorian calendar will be used in most cases, but some fantasy scenarios may bias towards a custom calendar.