AI Stories

Emir Akyazi

Released
Mar 16, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    AI Stories 1.22

    I changed the rendering engine from GLES3 to GLES2 and corrected the color changes in the Environment Node. This little change by itself has tripled the performance of the game. I added, yet again, allot of the unused assets I made for the game before I originally released it. I

  2. Developer post

    AI Stories 1.21

    I removed the lost shuriken particles for the player character that where never visible anyway. I reduced the amount of particles that fall from the sky and other resources to the half for better performance. I removed a lot of unused and unnecessary holder game objects and inter

  3. Developer post

    AI Storis 1.20

    I added a non-functional link to my website, , in the pause menu of the game.

  4. Developer post

    AI Stories 1.19

    Hello. Back then when I was drawing my assets for my first game, AI Stories, I have not implemented all of them into the first unity or later on Godot version. I have checked through the unused assets and implemented the majority of them into the game now. So that the effort I in

  5. Developer post

    Change

    Hello. I feel very uncomfortable that I have to write this, but it is sadly necessary. Due to the current political events happening in the USA, it is ethically not possible for me anymore to sell my games over a video game distribution service like steam. My games are often abou

  6. Developer post

    Linux build

    I finally learned how to upload a Linux build of my game onto steam. AI Stories can now be played on Linux mint 22.1. in a native way. I honestly don’t know if it also plays well on other Linux distributions. It is not a flat pack build. If you are facing compatibility issues on

  7. Developer post

    AI Stories 1.18.1

    I changed almost all variables from a dynamic programming style to a static one. This should lead to a bit of an improved performance. I also changed the full screen toggle to two different buttons for full screen or windowed. The game remembers the setting and automatically appl

  8. Developer post

    AI Stories 1.18

    I finally learned how to add camera zooming in and zooming out to my third person games. You can now zoom in and out using the mouse wheel. If you want to see more of the whole game world, you can zoom out. If you want to have more of a first person experience, you can zoom in. P

  9. Developer post

    AI Stories 1.17.2

    I changed all update functions to fixed update. This should make the game more stable performance wise on weaker computers or when lag spikes occur. Please wishlist my next game: AI Stories: Machine Angel

  10. Developer post

    AI Stories 1.17.1

    Just a little bug fix and lore continuity update. There was a bug where the camera could go beyond looking up and down, this is now fixed. I changed one of the messages of Aria a little bit to make sure the lore of the next AI Stories games is properly continous. Please wishlist

  11. Developer post

    AI Stories 1.17

    I added a better Full-screen image above the Full-screen toggle that is more visible. The Full-screen Toggle is now set to on by default, so it’s not confusing. I added a white ring around the Resume, options and save and exit button in the pause menu to make sure the player sees

  12. Developer post

    AI Stories 1.16

    I set the game resolution to 1920x1080, the Menu items are now a bit smaller. I deactivated VSync to allow higher FPS and less stuttering. I also added a © Emir Akyazi at the down right in the pause menu to prove I made it all. Please Wishlist my next game.

  13. Developer post

    AI Stories 1.15

    I added slider reset buttons to the music, sound, brightness and saturation sliders in the pause menu. I also changed the min value of the brightness slider to 0 and the max value to 1, if you want to play the game in complete darkness now, you can! The saturation slider can also

  14. Developer post

    AI Stories 1.14

    Just a small adjustment update that also adds a reset button for the new mouse sensitivity slider. Please wishlist my next game on Steam: AI Stories: Machine Angel

  15. Developer post

    AI Stories 1.13

    I learned how to make a mouse sensitivity slider and added it to the game's key mapping sub-menu. If the camera is moving too slow or too fast for you, you can now make it move slower or faster with this new slider. I also gave all the sliders in the pause menu their own unique g

  16. Developer post

    AI Stories 1.12

    I added little reset buttons next to the key mapping fields. If you forgot what the default key maps are, and you would like to reset it, now you can by just pressing those little reset buttons next to the fields. I also added another message into the game world, can you find and

  17. Developer post

    AI Stories 1.11

    I recently painted the Quantum Computer that is running the reality of the Bleeding Sky that the game plays in and added it to the game world, can you find it? Don't forget to wishlist my next game: AI Stories: Machine Angel

  18. Developer post

    AI Stories 1.10

    I always wanted to add key mapping to the game, I learned how to do that in the last 2 days and finally got it working. You can now remap every action in the game in the new options menu. Also, don't forget to wishlist my next game: AI Stories: Machine Angel

  19. Developer post

    AI Stories 1.9

    The game is set around the stories of the 3 AI lifeforms, and not about the player character, which confused a few of my players. So, I have added a little entry message right at the spawn point that explains this and also gives a clear goal to achieve. Also, my next game, AI Sto

  20. Developer post

    AI Stories 1.8

    I still had a few sound effects I made for the unity version, but never added to the Godot version. Until now! I added 5 Sound cubes to the Simulation, playing the little sound effects I made with real instruments. I also added a Sound slider to adjust the sound effects volume, o