Hello. Back then when I was drawing my assets for my first game, AI Stories, I have not implemented all of them into the first unity or later on Godot version. I have checked through the unused assets and implemented the majority of them into the game now. So that the effort I invested into painting those textures won’t go to waste.
The game world is a bit more fuller now then it was before.
I fixed a few graphical gliches as well. They caused some of the materials of the game to have black flickering spots before.
I also reduced the render distance and removed overlapping objects that could not give a visual difference to save on performance.