Released
Dec 9, 2023
Platforms
Last updated
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Updates & announcements

11 posts
  1. Developer post

    Sad ghouls 1 is out

    Thank you everyone for helping with developing the game, all friends and family that tried out the game. This is my first ever commercial game so I am not really that proud of it, I constantly want to change and improve it, but I must move on a start new projects because it's the

  2. Developer post
  3. Developer post

    Ahhhh Its rework time

    First version of rework, going to slowly add to it over the month

  4. Developer post

    Small update

    *Player shadow *weapon level up is now dropped by enemies

  5. Developer post

    Weapons rework and power ups

    Weapons Every projectile that has no gravity, now move more efficiently, allowing for more projectiles at a time. Every weapon has two firing modes with different ammo costs. (Secondary always costs more) All weapons are auto fire, which means you can hold in the firing button to

  6. Developer post

    Upcoming features

    Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players. I did get one from a friend that the game simpl

  7. Developer post

    Build v0.34 released as stable

    Additions Post effects Anti aliasing settings Bloom intensity settings HDR setting Vsync setting Smart Devils (orange-ish) now only path to nearby wizard nodes Added confirmation pop-up when leaving game while alive enemy size variance (temporarily replaces limb cutting which is

  8. Developer post

    Game is now in early access: Version 0.32

    Build version 0.32 Added New game settings. added top 10 player's usernames to appear on the wizard Fixes Explosives were doing full damage on all targets hit Shotgun can now shoot dead Ghouls The game is about to be released. If anyone has any issues with the build, please post

  9. Developer post

    Current Backlog

    I'm just making this short post to notify you that there are features on the way and I plan to update the game rather frequently in the first three months. For the first two weeks I'm going to focus on working on things the beta testers have requested. After that all the features

  10. Developer post

    build v0.31 released as stable

    NEW Features: gain armor from pickup, if health is full Weapon UI, shows level and ammo for all equipped weapons. *click* sound on weapon empty. No longer pick up ammo when weapon is full. Max speed on enemies. Wizard telports periodically. Wizard is no longer counted in the wave

  11. Developer post

    LeaderBoards And Enemy rework released as stable

    Test this build and give feedback on balance The following issues are known: *Game crashes when many enemies die at once *Animations are not working correctly *Sound on weapons becomes glitched or turns off. *enemies get stuck in walls *rag-dolls disappear Please and thank