Hi, early access reveal didn't really go as planned, the only thing I wanted from the release was more feedback so I could structure the rest of the development and plan for the future, but I didn't get enough feedback from players.
I did get one from a friend that the game simply didn't play and look satisfying enough. And a game that is centered around killing in a satisfying way, I took the feedback to heart and have now decided what to work on for April and May.
Features planned for April:
- Weapon rework
- Projectile rework
- Particle effect overhaul
- Weapon secondary fire modes
- Fire Axe melee button
- Juice it up
Features planned for May:
- Enemy intelligence
- Increase complexity of some maps.
- Enemy optimization.
That's all for now.