From my perspective it seems like most people are enjoying the game, there is just some QoL issues, and the beginning can be overwhelming with all the mechanics dumped on you really fast especially if you chose MEDIUM/ADVENTURER mode expecting a less punishing time and still got hit hard with survival horror that may been too intense for you. So I’ll be doing my best to address lots of that in this patch.
My next patch will be adding some more keybinding stuff and options like making sprint a toggle, and turning off the character voice sounds.
Now shows sanity effect passives on all modes after it has triggered at least once on a character.
Now allows pressing deselect to exit menus with [nevermind/no/quit] option. (Shop, checkpoint, upgrade, cosmic, dummy, fight)
When explaining passives in battle it now highlights the unit type that is being explained.
Switching between detailed status lists is now manual rather than a wait time. Also displays if you have more status effects to tab through.
When characters have many status effects all at once and it can be hard to track everything. So the status effects are now ordered to show all positive effects -> negative effects | stat changes -> length-based effects -> stack-based effects.
Battle unit overloaded status effects bar/list now rotate slower so you have more time to see/read them. [2 -> 3 seconds]
Added when a stack is reduced such as DODGE / BLOCK / HAZARD / COUNTER the status effect icon flashes red briefly after impact to make them easier to track and understand they are affecting battle.
Made stat buffs/debuffs create a new status that evens out the two values and round length. So if you get accuracy +35 and -25 they will combine for +10.
Some were confused by the Smiler dodging their attacks. So now when you normally miss an attack it shows MISS but when an attack is dodged by a status effect or passives it shows DODGE.
During dialogue character portraits are now faded/greyed out if there are two active and they are not the person who is currently talking.
During dialogue the speaker’s name is now bold.
On keyboard you can now show any menu tab you want by pressing 1-7 in the overworld as well as when the menu is open and you’re selecting a tab. On controller the previous mini-map key now opens the full map, and the mini-map toggle was changed to the right shoulder trigger. (I'll be adding rebinding for these in the future)
Checkpoint now displays which was the last save slot you saved to and also auto jumps to it in the selector when choosing to save.
Fixed an issue that caused controllers to not keep crouching/sprinting while holding them through interactions and area transitions.
Fixed battle softlock when you cancel your action and the first party member cannot act.
Fixed map menu tutorial automatically playing, and not being able to get the tutorial while on the map.
Fixed delay when going from overworld -> menu tabs directly through inputs.
Fixed certain objects not immediately showing on the map -> disappearing too fast
Fixed vending machine map icon placement
Fixed some text overlap on the title screen when creating a new save.
Fixed overlapping status effects and second page of passives in combat screen.
The checkpoint text box no longer goes off the side of the screen from file text being so long.
EXP and LOOT can no longer be pushed by anything.
Fixed enemies being defeated in the overworld not being added to the bestiary.
Fixed if you die while slowed in the overworld it isn't reset on respawn.
Fixed enemies summoning over the cap of 18 causing a softlock.
Fixed text boxes flashing.
Fixed issues with loot/exp disappearing when opening and closing map.
Fixed not always visually showing super stealth if you’re idle.
Fixed NPC map objects being black on mini-map.
Fixed enemy dialogue not resetting when battle starts.
Fixed “no tutorial” not disabling passive explanations.
Fixed battle info screen buttons not being adapted to controllers.
Fixed messed up UI buttons for bluetooth controllers I THINK. You now manually choose your controller.
Fixed spelling mistake for singular rounds vs round on status effects
Fixed damage from active items not colored properly.
Fixed unaligned taunt/swallow icons.
Fixed Knight and bones becoming a box.
Fixed boxes going back to the old sprite.
Fixed entrance to arcade being too high.
Blocked gap in Mall North.
Moved trash can near Heidi cutscene that can cause clipping.
Fixed some issues with multiple shapes going into square hole.
Fixed issue if Reviook or Smiler ambush you while being chased they reduce activeChasers letting you sprint forever.
Fixed issue with baseballs throwing enemies into the distance
Fixed Priest targeting re-targeting himself with Consumer if the current target was going to die.
Fixed queueing issues causing a freeze.
Fixed Lobby pathfinding being messed up in MANY different places.
Fixed small patch at the bottom of Lobby South.
Fixed some pathfinding safe spots in Lobby, Mall, Rooftops, School.
Fixed awkward couch collision.