Hey everyone! I've put together a new patch with lots of fixes and accessibility improvements. There is also a new boss that can be found in the Lobby area.
I'll be going back to working on the full game now. I'm also unfortunately officially pushing the release window to 2027, there is just no way I will have the full game polished enough for a public release this year on top of porting it to consoles as well. But I hope you understand based on the demo why it takes a lot of time for such a small team to be making this giant in-depth RPG. The full game is at least 10x the size of the demo and actually has a story. The demo is NOT part of the full game it is more of a vertical slice.
Content
There is a new difficult boss that can be found in the Lobby.
Accessibility Options
Added [toggle or held] settings for sprinting and crouching.
Added [never, always, or under 5] auto-turn-pass battle settings for when characters are knocked out or stunned.
Added text speed options for battle and dialogue.
Added [None, Text Only, Partial Voice, Full Voice] settings to change dialogue sounds.
Added default combat speed setting so you don’t always have to change it in combat the first time to load in.
Added option to make dialogue text bold.
Added option for old UI sounds.
Added option to disable battle background and replace it with an scrolling image for super low end PCs that can't run the VFX.
Keybinds and Inputs
Added mouse keybinds for left/middle/right/back/forward mouse click. Doing other extra buttons is very complicated so I will leave it as this for now.
Added a new icon for left/middle/right/back/forward mouse click.
Fixed stick UI navigation being too sensitive.
You can rebind on controller and save it properly now. [DPAD is hardcoded to work on UI. START opens partyscreen. SELECT opens map. RIGHT or LEFT BUMPER to tab between menus. RIGHT + LEFT BUMPER for MINIMAP]
The minimap button is now Right + Left bumper together because if you rebind something to right bumper you’ll be constantly turning your minimap off and on.
You can now use bumpers on controller to switch between tabs on the menu screen (Partyscreen <-> Equipment, etc).
Fixed turn order is forced to be button west, combat speed button north. Now it’s misc1 and misc2.
You can now press the equivalent of F3, and F4 on the settings menu with controller using LB + RB | LT + RT [F2 will still show as F2 as it’s a PC / Keyboard only feature]
Added all controller button icons for Xbox.
Added all controller button icons for Playstation.
Added all controller button icons for Switch.
Added switch controller support option.
Added controller buttons to dialogue text rather than the raw text like BUTTONEAST etc.
UI Changes
Aligned all UI so that if you hit the end of a list it will go to the opposite side if you press again. [Shop, Choice Box, Partyscreen, Information, Options, MainMenu, Battle, Upgrade Stations, Dummy, Difficulty]
Now always allows tabbing to different menus without having to back out of the current menu.
Added sorting option for consumable items by recovery, damage, health, sanity or energy first.
Now shows on settings menu you can press F4 to reset bindings at any time.
Added “HP” over overworld hazard sliders.
Added explanation for sanity bar above party in tutorial.
Made it so that text is prewrapped before being typed out. So now as a word is typed out it won't jump to the next line as it's being typed if it exceeds the line limit.
Added displayed status list page on battle tutorial so people know it exists without having to look at the buttons themselves to see it for the first time.
Mechanic Changes
Reflective damage status effects are now reduced by resistances as them dealing true damage was bad design.
Added new HAZARD variation called SCALDING.
HAZARD has been renamed to SPIKE.
SPIKE damage is reduced by PIERCING RESISTANCE.
COUNTER damage is reduced by SLASH RESISTANCE.
SCALDING damage is reduced by HOT RESISTANCE.
PLAYER Overhead Smash: 200% -> 300% BLUNT DAMAGE
BOILING TAUNT now grants SCALDING rather than SPIKY | CHARGES 12 -> 10
BONE set passive damage increase 100% -> 75%. Also increases SCALDING damage.
BONEY passive no longer grants COUNTER stacks or immunity to COUNTER. Now grants 2 SPIKE stacks instead.
Player enemy hallucinations now has a max amount. Level 1-2 = 0, Level 3-5 = 1, Level 6-7 = 2, Level 8+ = 3. (this is mostly for no sanity mode)
Bug Fixes / Small Changes
Did some small performance improvements focused on if you're below 60 FPS.
Increased the hitbox sizes on the traps you personally set down so it’s easier to hit enemies with them.
Fixed sometimes shooting in the wrong direction.
Fixed issue with baseball making enemies fly away.
Fixed killing enemies in the overworld not removing them from visibleEnemies causing superStealth to be drained forever.
Fixed niche square hole puzzle softlock where a shape goes through the wall.
Fixed issue with player changing their attack facing direction as combat starts.
Fixed cutscene light not copying player light.
Fixed not being able to switch displayed unit on the shop UI.
Fixed overworld information menu not showing all texts, only super stealth.
Fixed overworld/combat information menu not scrolling properly.
Fixed overworld information menu having incorrect ordering of text boxes.
Fixed random volume slider changing on optionsMenu.
Fixed uneven sfx volume changes on optionsMenu.
Fixed swallow not being removed when the user dies.
Fixed random friendly Berzerk / Confused / TwoTurn / Charmed abilities hitting a single target if they choose a Row or Adjacent ability.
Fixed niche case where two enemies start battle with you at the same time causing a softlock.
Fixed being able to interact with training dummy as battle is starting.
Fixed player not facing the correct way until screen transitions end.
Fixed 2 EXP overlapping near Behemoth.
Fixed head turning into box.
Fixed moonwalking area in Partygoer trap.
Fixed rectangle saving triangle velocity when pausing.
Fixed safe spot Lobby.
Fixed safe spot Hound Pits.
Fixed being able to attack before falling.
Fixed missing collider on Rooftops.
Fixed being able to miss unlocking shooting/trap if you interact with the box at the right time.
Maybe fixed issue with putting multiple shapes into square causing a softlock.
Improved safe falling point detection so you won’t end up spawning far away in certain areas.
Fixed Partygoer music continues if it detects you and you instantly lose detection.
Fixed when you start a fully new game your stamina is not set to it’s max. So if you go to the main menu not as max stamina then restart it will not be maxed out.
Fixed a few minor issues with shooting and trapping including it always using the max amount of projectiles you have rather than your chosen amount Fixed mainMenu settings issues.
Fixed scrolling on menu stopping at options menu even if you're holding the direction.
Made UI sounds a bit louder.
Fixed keeping danger after fake Partygoer runs into you.
Updated Creation passive description.
Fixed having no 4 digit damage number set up for crits.
Fixed tons of freezes on insane mode Glitch Gorger boss.
(there's even more but its a huge list)