Telestians

Lucid LX LLC

Released
Jun 16, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Quality of Life updates (part 2)

    * Map Reveal ** If player has 5 or less castles to conquer, entire map is revealed automatically ** No more black spots: fully visible mountain borders now auto-expose their interior tiles * If units have available movement points & path left, continue movement on end turn. -

  2. Developer post

    Quality of Life updates (part 1)

    * Keep active unit active after viewing the: world map, tome, settings and reports - Thanks @Xitax! * When at bottom of map, HUD fades for better visibility and UI * No confirmation pop-up for end turn when pressing "ctrl-e" - Thanks @Outis * Bug Fix: Game Crashes when winning a

  3. Developer post

    Mustering, a.k.a. vectoring, rally points

    You can now build and muster (vector) your armies to other castles. Save time moving all your units across the map! Additional updates: * Updated grasslands cover artwork * Improved visibility of castle minimap icons * Improved tooltip visibility over castles, buttons etc... * To

  4. Developer post

    Rivers, Roads and Bridges... oh my!

    Rivers, Bridges and Road Improvements * Rivers implemented! * Bridges implemented! * Roads improved! - better disbursement across map * Updated Tome/Help with new road/bridge information * Bug Fixes: ** The New Turn Shield color is now the same as your faction color ** If you res

  5. Developer post

    Quality of life improvements

    * MapMaker / Custom Scenario: ** Now shows your total count of castles, ruins and temples ** You can no longer place a building (castle, temple, ruin) on top of another building. * Tome updates: ** Listed more mouse and keyboard controls * Bug fixes: ** When you raze a castle, yo

  6. Developer post

    User requested features & bug fixes

    * When cycling through castle HUDs, show correct castle faction art (thanks @dasara III!) * Dead units stay on battle screen, easier to review battle results (thanks @dasara III!) * Removed an incorrect entry in the Tome re: terrain strength hotkey * Added unlisted keyboard hotke

  7. Developer post
  8. Developer post

    Update - 2.0.5

    * World minimap now shows roads, castles, and ruin locations: ** Eliminates wasted time spend exploring empty regions of the map! * Can select "random" factions & biome in New Game (thanks @LeMachinga!) * Upgrade castle windows shows next army unit available (thanks @Xitax!)

  9. Developer post

    Hotfix - 2.0.4

    * Updates: ** Right-clicking on a unit now shows Hero's level * Bug fixes: ** Sometimes if combat log was open you couldn't close the BattleHUD (Combat screen) ** Combat log corrections ** Various MapMaker items ** Minimap road corrections

  10. Developer post

    Hotfix - 2.0.3

    A couple edge case bug fixes & some water tile pixel art clean up.

  11. Developer post

    Version 2.0 release!

    You might have thought we forgot about this game... NOPE! With your FREE version 2.0 update, you'll get: * New Map Biomes! ** Desert: A harsh and unforgiving desert with sand dunes, mud and cactuses. ** Hellscape: A scorched land of molten lava fields, jagged pitchstone mountains

  12. Developer post

    Version 1.8 has been released

    * Ally mode! ** You can now have "team" battles ** - e.g. Elves and Dwarves can overcome their differences and team up against a swarm of Orcs * New Hero items: ** Golden Hen & Midas Gloves: extra GP every turn ** Holy Grails If your Hero dies, the grail resurrects him. * New

  13. Developer post

    Version 1.7 has been released

    * UI improvements ** Unique Game HUD for each faction (day & night versions) ** Clicking on the worldmap now takes you to that point on the map ** NewTurn Shield unique to each faction ** Terrain color revamp; preparing for future map styles: Hellscape, Snowlands, and Wastela

  14. Developer post

    Version 1.6 has been released

    * New Features: ** Experience Points! *** Each new level increases the unit's strength and/or hit points and/or movement points *** Gain experience points for surviving battles, taking over castles, searching ruins, completing quests, and more! *** Read the in-game Tome help for

  15. Developer post

    Version 1.5 has been released

    * New Features: ** View all enemy movements on visible map during enemies turn ** Squire AI (re)enabled. Squire AI is an easier mode which makes the computer opponents less challenging. ** Quest Report Menu now shows the reward item's bonus (know what you're fighting for) * Updat

  16. Developer post

    Version 1.4 has been released

    * New Features: ** Upgraded castles now produce additional income ** Tome updates w/ additional clarification * Game Balances: ** Cockatrice assassination hit chance increased from 20% to 25% ** Elven Archers missile hit chance increased from 10% to 25% ** Elven Mounted Archers m

  17. Developer post
  18. Developer post

    Version 1.3 has been released

    Major UI design updates! * Each faction has its own unique Castle HUD * Extended nighttime theme throughout game: game HUDs, combat log and more * Added broken shields in Game HUD for defeated players * Show broken shield for loser in Battle HUD * Added "close" button in Battle H

  19. Developer post

    Version 1.2 has been released

    * Toggle the combat log on/off to view all strength bonuses calculations. - Thanks Haleorom!

  20. Developer post

    Version 1.1 has been released.

    * New Feature: ** Right-click units during battle to view stats ** New popup with information to report bugs found in the main menu * Optimizations: ** Combat advisor now gives MUCH more accurate advice about battle outcomes ** Improved battle ended detection ** Optimized (right-