Released
Dec 25, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Xross Dreams is part of a series and the next game is out!

    Xross Dreams is part of a series called the Moon Wars. A Beginning is another game in the series. A Beginning takes places roughly 700 years before Xross Dreams. Your data in A Beginning will carry over to Xross Dreams if you beat the game. A Beginning on Steam Thank you for your

  2. Developer post

    1.38 hotfix notes

    Brief hotfix patch. I'm frying bigger fish right now, but these things needed addressing. Hive's Hold Timer now properly depletes in the rear position (relative to your Pressure, just like in the front position). This solves an issue where she couldn't be tagged back in if you ta

  3. Developer post

    Small fixes and what to expect. (XD v1.37)

    Audio fixes all around. Mostly Robot attacks that didn't respect volume settings and now do. A bunch of crashes were fixed. There's still a way to make the game softlock after somebody dies online. I cannot recreate it. Until I can, I can't fix it. Thank you for your patience. Be

  4. Developer post

    The hottest fixes. (v1.35 patch notes)

    Xross Dreams, v1.35 Patch Notes: Fixed a rounding error in Hive's pressure calculations. This means that Hold Time should gradually scale downward starting at 10 seconds, instead of how it used to never get slower until it immediately got way too fast. Hive's cursor now appropria

  5. Developer post

    This is a good thing. (v1.34 patch notes)

    Xross Dreams, v1.34 Patch Notes: Fixed the "End-of-Turn Switch to kill your whole team" bug. I still kept the functionality where you choose which screen takes damage, but the self-destruction option no longer annihilates both Dreamers. Event readout display visuals recalculated.

  6. Developer post

    Softening the colors. (v1.33 patch notes)

    Xross Dreams, v1.33 Patch Notes: Tyrannosaurus Red Dinorbs now colored properly when you lose your colors. I'm the only one who would notice. Dinosaur no longer picks impossible Push patterns against Journey. This fixes a crash. Thinker no longer gets stuck in a chain timer loop

  7. Developer post

    Another step forward. (v1.32 patch notes)

    Xross Dreams, v1.32 Patch Notes: As Hive, Shells and Shell Towers properly carry chain values when opening. You can properly "garbage chain" just like in the inspiring games. Hive no longer gets posthumous bonus points for Escalating, causing a slight desync online. Hive's Hold T

  8. Developer post

    Judgment Day. (v1.31)

    Xross Dreams, v1.31. No patch notes. It's just netcode fixes. Less weird freezes during the fight. Better synchronization when Downs/KOs happen mid-fight. A preliminary solution to the perceived idea of somebody losing after the opponent has already lost on their end but before t

  9. Developer post

    All the way. (v1.30 patch notes)

    Xross Dreams, v1.30 Patch Notes: As Hive, Shells that are in the process of opening will ignore adjacent clears. Bugfix. Reimplemented end-of-round handshake sequence. This absolutely results in fewer desyncs online, specifically those happening at the end of the round where a pl

  10. Developer post

    Ascension cannot be shortcutted. (v1.29 patch notes)

    Xross Dreams, v1.29 Patch Notes: Disabled fight counter achievements in Tournament Vs Mode. They were in a different part of the code and I overlooked them. If Hive gets hit (while not in Hold Time) but does not get brought above the Deadline, Hive receives a brief (15 frame) Hol

  11. Developer post
  12. Developer post

    I've got it! (v1.27 patch notes)

    Xross Dreams v1.26b patch notes that I didn't post last time: Fixed a typo in Fighter's scoring formula. Xross Dreams v1.27 patch notes: Push damage against Hive fixed for real. Any Push received as Hive will generate rows identical to those generated naturally by pressure or pre

  13. Developer post

    I'm starting to understand. (v1.26 patch notes)

    Xross Dreams, v1.26 Patch Notes: Graphical artifacts fixed on Astronaut's hitstun. Hive's scythe animation properly timed. Tournament Mode completely disables all achievements instead of just some. Part of a desync prevention protocol. You won't see results yet, but you will next

  14. Developer post

    Downstacking of bugs. (v1.24 patch notes)

    I actually prefer "cleaning" or "rapid clears" to the word "downstacking," especially considering that not everybody builds/clears in the same direction in Xross Dreams. Cleaning also makes a lot more sense as a term. Xross Dreams, v1.24 Patch Notes: Fixed Goddess crash when open

  15. Developer post

    We are all part of a chain. (v1.23 patch notes)

    Xross Dreams, v1.23 Patch Notes: Fixed random crashes when Hive sends Shells larger than size 6. The randomness was the problem, and thus has been removed. Fixed Journey's popup display to properly read out Charge Elements in the chain. Fixed Gifts of the wrong size/color being s

  16. Developer post

    Whack-a-mole for the soul. (v1.22 patch notes)

    It's very late, and there's a lot going on. Xross Dreams, v1.22 Secret Character fix: Enabling the Piece Selector for either Bear no longer breaks dynamic Gate calculations. Whoops! I'm too clever for my own good. There isn't always a Next piece. If you enable Piece Selector with

  17. Developer post

    Miracles are earned. (v1.21 patch notes)

    Xross Dreams, v1.21 Patch Notes: Rollforward recalculated for Crush. Crush consists of 2 attacks-- destroying your Piece/Queue/Hand/Cursor and raising your Crush Wall. Since the former activates a rollback, it is not necessary (and may have caused timing disputes) for the latter

  18. Developer post

    Rollforward, rollback. (v1.20 patch notes)

    Xross Dreams v1.20 Patch Notes: Memory management for sounds again, again, again. The Problem Sounds now only attempt to play instead of playing. This is a very toxic solution to a very stupid problem. It also guarantees no crashes from those situations ever again. The Set Inputs

  19. Developer post

    bug fixes and minor improvements (v1.19 patch notes)

    Xross Dreams, v1.19 Patch Notes: Secret character stuff: Completely rewrote displacement code for Bear and Big Bear from scratch. I really hope I don't regret spending all my time doing this! I rewrote it from the ground up. I tested it all. Again. T-Spin doubles, T-Spin triples,

  20. Developer post

    Magic is real. (v1.18 patch notes)

    Xross Dreams v1.18 Patch Notes Further memory management passes related to a crash for garbage-collected sound effects. Volume stabilization pass related to the above. Secret character mechanical fixes: Bear rotation system expanded to include extraordinary displacements. The Sup