Xross Dreams, v1.21 Patch Notes:
- Rollforward recalculated for Crush. Crush consists of 2 attacks-- destroying your Piece/Queue/Hand/Cursor and raising your Crush Wall. Since the former activates a rollback, it is not necessary (and may have caused timing disputes) for the latter to have rollforward applied to its startup.
- Scoreboards now properly synchronized with save states. Oops.
- Crush damage calculations now compensate for delay online in edge case scenarios. Spoilers.
- Goddess's sounds are properly Instanced, affecting volume, stereo side, and memory management. This also nerfs mashing the C button with an empty meter. I'm sorry. You'll be compensated in a future patch.
- Distortions will wait until the opponent catches up to that frame before being inflicted. If you distort the opponent online, there may be a delay before you see it go.
I got a spooky rollback glitch and I saw somebody else a spooky freeze online, but other than that I'm happy to report that people are playing the game successfully online! I'm still determined to achieve perfection. We're almost there.