Endorphin Vice

Endorphin Studios

Released
Feb 17, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    LOTS OF BUG FIXES + IMPROVEMENTS

    Today we're making a significant improvement to the Endorphin Vice multiplayer experience: - We've noticeably improved the accuracy of shots in high-latency situations. - We've reduced the need to excessively aim ahead of moving players. - Shots now feel much more immediate, even

  2. Developer post

    NEW CONTENT + BUG FIXES

    NEW FEATURES 1. Capacity of changing cloth in sandbox 2. New Team (Vigilante style) (able on sandbox too) 3. Ragdoll will cover when its about to hit the ground (it was able on singleplayer but now on multi too) BUG FIXES 1. Death was not detected if Health reached 0 sometimes 2.

  3. Developer post

    MULTIPLAYER IS HERE FOR ENDORPHIN VICE!

    🚀 MULTIPLAYER IS HERE FOR ENDORPHIN VICE! GAME MODES Sandbox (Free Mode) Total Creativity: Spawn NPCs and objects anywhere you want. Full Arsenal: Every weapon unlocked from second one (including Sandbox exclusives and intentionally broken "toy" weapons). No Rules: Infinite medi

  4. Developer post

    MULTIPLAYER UPDATE IS ALMOST HERE: Sandbox, TDM FFA & Unlockables

    THE ULTIMATE MULTIPLAYER UPDATE ARRIVES FRIDAY, JULY 31ST Get ready: The most significant update in Endorphin Vice history is officially launching this Friday, July 31st. We are bringing the entire uncompromised, physics-driven sandbox framework into real-time online multiplayer.

  5. Developer post

    BRUTAL SUPERPOWERS UPDATE

    SUPERPOWERS UPDATE This update introduces the first version of the Superpowers System in Endorphin Vice , a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the

  6. Developer post

    Water Physics & Bodycam Audio

    Water & Physics Overhaul Realistic Water Buoyancy: Added highly accurate buoyancy physics. Cars, ragdolls, and objects now react and float perfectly based on their mass and volume. 100% Interactable Water Combat: Water is fully dynamic. You can shoot into the water from the s

  7. Developer post

    Jetpacks, Counters and Advanced NPC AI

    Integrated Jetpack Physics: A dual-mode flight system. If activated during ragdoll, physics-driven forces will launch you dynamically. Under normal conditions, enjoy full aerial mobility with the ability to aim, shoot, and maneuver with precision. Tactical Counter System: New rea

  8. Developer post

    Major Update: Physical Realism & Combat Recode

    // Endorphin Studios all rights reserved █████████████████████ ██████████ Kinetic Ragdoll & Bone Trauma NPCs now maintain full physical presence after entering a ragdoll state, interacting dynamically with all world surfaces. Surface Impacts: Ragdolls now emit material-specif

  9. Developer post

    STEALTH + PARKOUR + AERIAL EXECUTIONS

    deterministic Parkour System: Traversal has been completely overhauled with a new deterministic logic framework. The character will now dynamically calculate and jump to nearby surfaces, enabling fluid, realistic parkour and seamless roof-to-roof navigation. Aerial Executions: Yo

  10. Developer post

    CINETIC PENDULUM CABLE

    🔗 1. THE KINETIC ANCHOR Your new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox. Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the h

  11. Developer post

    DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS

    1. High-Caliber Hair Deformation The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic

  12. Developer post

    STEAM DECK SUPPORT + ASUS ROG ALLY SUPPORT+ CONTROLLER SUPPORT!

    I have added support for Endorphin Vice for: Steam Deck ASUS ROG Ally (any version) Any PC-compatible controller! Compatibility Disclaimer Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated

  13. Developer post

    Update: The Brutal Melee & AI Fighters ! + insane announcement coming soon

    💀 Head Stomping! When an enemy is knocked out cold and in full ragdoll on the floor, the fight is in your hands. Walk up to grounded targets and unleash a devastating head stomp to finish them off completely. 🩸 BRUTAL Melee System is Back We've overhauled the physics and impact

  14. Developer post

    INFINITE PROCEDURAL ROOM GENERATOR (CQB) TRAINING

    A lot of you have been asking for more replayability, so i went back to the lab and absolutely cooked. Memorizing static map layouts is easy, but real CQB is about reacting to the unknown. So, we threw out the rulebook and built an Infinite Procedural CQB mode from scratch. Every

  15. Developer post

    Massive +40 FPS Boost, Complete Character Rebuild & New Horde System

    Insane Double Optimization: Up to +60 FPS This update brings a massive leap in performance through two major technical overhauls: 1. Complete Character Rebuild (33% Frame Cost Reduction): I have recreated the characters from absolute zero. By completely rewriting their logic, ani

  16. Developer post

    Complex Trauma Medical System v1.0 Drugs, Medicine, brain aneurysm, Heart

    😵 1 . Agony System and Terminal States A new Post-Processing system has been integrated that simulates the vision of a soldier going into shock: Reactive Visual Shock: Taking a shot generates A EXTREME visual shock Death Agony: If your health drops below 25, the screen will perm

  17. Developer post

    UI BUG FIXES AND MORE

    i have fixed almost every HUD/ui bug reported, now it works good, and i have fixed the start menu , if you encounter any other bug please report it ASAP, i will fix it in the same day and update it.

  18. Developer post

    Trowable items - slide

    This update focuses on raw gameplay feel, physical realism, and fixing what wasn’t working. Surface-Based Sliding (Real Physics) Your slide now depends on surface angle, friction, and your actual speed . Steep surfaces = faster, longer slides. Flat surfaces = controlled momentum.

  19. Developer post

    🚨 INSANE UPDATE : REAL BULLETS, REAL PHYSICS, REAL AI 🚨

    NEW REAL-LIFE BULLET SYSTEM Bullets are now fully simulated like real projectiles. Real gravity drop Wind deviation Real-time ballistic HUD calculation True projectile travel (no hitscan) Real penetration and impact physics Every shot now behaves like a real-world ballistic simul

  20. Developer post

    INSANE UPDATE! CHAINSAW AND PHYSICS

    Update Log: Physicality & Brutality Expansion This update redefines the tactical and visceral experience of the game. We have overhauled the physics engine from the ground up and implemented a high-fidelity gore system. Advanced Gore & Execution System Gore System 2.0: Fi