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LOTS OF BUG FIXES + IMPROVEMENTS

Today we're making a significant improvement to the Endorphin Vice multiplayer experience:

- We've noticeably improved the accuracy of shots in high-latency situations.

- We've reduced the need to excessively aim ahead of moving players.

- Shots now feel much more immediate, even on 100–200 ms connections.

- We've improved the stability of automatic weapons under packet loss.

- We've added server confirmation and validation for combat actions.

- We've implemented protection against duplicate, altered, or excessively sent shots.

- We've added smart limits to prevent malicious requests from impacting game performance.

- We've optimized network usage for NPCs, vehicles, aircraft, turrets, and collectibles.

- Idle objects now consume significantly fewer resources.

- Vehicles automatically regain maximum synchronization quality when used or moved.

- We've added game progress recovery after a brief disconnection. - Upon reconnecting, your score, team, appearance, and selected equipment are preserved.

- We improved the security and stability of the Sandbox creation tools.

- We added personal and global limits for created NPCs, vehicles, and objects.

- We implemented progressive pauses for excessive creation attempts.

- Created objects can be automatically cleaned up when their owner leaves the session.

- The server controls which NPCs and objects are allowed in the Sandbox.

- We improved general validations to prevent invalid or potentially harmful actions.

• - Added Steam friend invitations for multiplayer sessions.

- Accepting an invitation now automatically joins the host's game.

- Added Public, Friends Only, and Invite Only privacy options.

- Improved Steam P2P session joining and invite reliability.

- Superhero spawns fixed.

- Ragdoll sound spam fixed.

- Ragdoll sound when not looking at them fixed.