Clarent Saga: Chronicles

David NguyenFaenon

Released
Jan 23, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v 1.1.0 released!

    Hi everyone, here is a (last) regular update, the changes: - complete rework of monsters sprite; - classes (and sub-classes) are limited to 1 type of offhand, bodygear, headgear; - all weapons, armors and ring are not available at the start in the shop, instead they are unlocked

  2. Developer post

    "New" project! Released soon on steam!

    Hi everyone, Next project on Clarent Saga will be released soon! Thank you for your support! David N.

  3. Developer post

    v 1.0.4 released!

    Hi everyone, here is a small update, the changes: corrected some small details (Primus now start with all his MP, tutorial guy dialog are no longer hidden by the fastforward buttons), add Irina performance plugin (it should perform a lot better on low end PC). Thank you for your

  4. Developer post

    Linux version released!!!

    Hi everyone, after some works, Clarent Saga: Chronicles is now available on Linux! This should make the game fit for Steam deck user! Beware some of the plugins/features didn't make the cut: Window help description mask the second character windows status, battle effect such as d

  5. Developer post

    v 1.0.3 released!

    Hi everyone, here is a small update, the changes: weapon sprite motion are now correctly displayed for actor and bosses, add floating for some bosses, completed some characters profile. Thank you for your support, David Nguyen. ps: tested slightly, demo not updated, bosses who ha

  6. Developer post

    v 1.0.2 released!

    Hi everyone, here is a small update, the changes: change and greatly raised the first three bosses MaxHP (the fight were too shorts), add a profile description for all characters. Thank you for your support, David Nguyen. ps: tested slightly and demo also updated.

  7. Developer post

    v 1.0.1 released!

    Hi everyone, here is a small update, the changes: removed the difficulty (not initializing) bug and added a new difficulty, revamped the option menu, Boss MaxHP modifier and open save menu options are now in the option menu instead on the map, add two more options for displaying

  8. Developer post

    Some small error but no update for now...

    Hi everyone, After playing the game again, I came across some design errors. When the game starts, you have to choose your difficulty. When choosing, if you cancel the difficulty is not initialized. All the variables are at 0 and the switches are off. In short, in this mode you d

  9. Developer post

    About the future of Clarent Saga

    Hi everyone, here are some news regarding Clarent Saga. Clarent Saga Tactics II is only an idea project but I guess it will remain as such. I am running out of ideas, energy and ressources. I will keep improving/updating the first one instead (if I can). Concerning Clarent Saga:

  10. Developer post

    New trailer! Demo and screenshots updated!

    Hi everyone, like the title said: there is a new trailer! The Demo and screenshots were updated too! Thank you for your support! David Nguyen. ps: I may stream me playing the game! Not sure about this one...

  11. Developer post

    v 1.0.0 released and end of early access!

    Hi everyone, here is a major update, the changes: finished the novel part! Thank you for your support, David Nguyen. ps: this is finally the end of early access! What a ride, I had a lot of fun with this project! Maybe I will make some small minor updates but please enjoy the com

  12. Developer post

    v 0.96 released!

    Hi everyone, here is a regular update, the changes: add script up to chapter 20 (out of 22) and a bit of chapter 21, change Trickster weapon type (staff to sword), revert and rebalance some skills, characters recruited late don't get their subclass rings (this make late game hard

  13. Developer post

    v 0.93 released! And some news...

    Hi everyone, here is a regular update, the changes: add script up to chapter 19 (out of 22), reworks credits, revert and rebalance some skills. Thank you for your support, David Nguyen. First I would like to say that the script is available up to ch20 but I didn't have time to im

  14. Developer post

    v 0.91 released!

    Hi everyone, here is a regular update, the changes: add script up to chapter 18 (out of 22), add bosses MaxHP modifier option x(0.5; 1; 1.5), can disable automatic open save menu, nerf Spellblade divine skill. Thank you for your support, David Nguyen. ps: bosses MaxHP x1.5 matche

  15. Developer post

    v 0.88 released!

    Hi everyone, here is a major update, the changes: add script up to chapter 17 (out of 22), Divine Skill Assassin Edge 4 hits changed to 2 hits but have still the same damage output. Thank you for your support, David Nguyen.

  16. Developer post

    v 0.84 released!

    Hi everyone, here is a major update, the changes: add script up to chapter 15 (out of 22), greatly nerf all bosses HP (shorter battle), all semi divine skills are now balanced, added hit skill is now a divine skill renamed Radiant Blade II, change some bosses magic attacks, add e

  17. Developer post

    v 0.80 released!

    Hi everyone, here is a major update, the changes: review the text format in previous chapters, script added and covers up to chapter 13 (out of 21). The writer (Faenon) still plan the end of the first draft at the end of the year, so I plan the full release next year. Thank you f

  18. Developer post

    v 0.71 released!

    Hi everyone, here is a regular update, the changes: corrected a nasty bug when buying acessories type II (which removed all equipment from the current actor) by adding a dummy accessory, all bosses have MP regen, more intelligent AI, reworked action pattern of bosses, more attack

  19. Developer post

    v 0.70 released!

    Hi everyone, here is a regular update, the changes: add State Tooltip Display plugin (if you hover the mouse over the state icons, it display descriptions about each of the states/buffs affecting the battler), add battlers with a more varied color palette (now 192 against 55 befo

  20. Developer post

    v 0.69 released!

    Hi everyone, here is a regular update, the changes: add chapter 4 novel, correct valiant edge skill (now target all enemies), rework abnormal states, regular bosses can inflict abnormal state, ex bosses are harder (ie they have better skills and agility). Thank you for your suppo