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v 1.1.0 released!

Hi everyone,

here is a (last) regular update, the changes:

- complete rework of monsters sprite;

- classes (and sub-classes) are limited to 1 type of offhand, bodygear, headgear;

- all weapons, armors and ring are not available at the start in the shop, instead

they are unlocked progressively every chapter passed;

- lot of items removed in shop for game balance;

- change characters starting Equipment;

- rework enemies and bosses drop;

- change difficulties (remove useless hidden difficulty);

- three distincts difficulties instead of five,

- chapter 17 Rework;

- add three mode : original (get the 6 overpowered characters in the second part),

balanced (don't get them but their subclasses rings instead),

classic (get nothing in the second part);

- greatly buff default classes divine skills damage;

- nerf spell blade divine skill;

- extra bosses are also available in the main zone after the epilogue;

- complete rework of shop menu;

- corrected steal skill bug;

- can reset characters, gold or level in extra zone;

- slightly rework the script to fit with the new ennemies.

Farewell everyone,

David Nguyen.

ps: the linux version and demo have been removed.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 18952162 · public branch

    Steam updated · First observed