Quantum Velocity

Tavern Entertainment

Released
Mar 8, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 14 - Music and Control

    Updated music for most tracks Adjusted vehicle control Adjusted wall collision Lowered AI difficulty on Zagoesh Spaceway Added artwork and updated music in the Galactic Music Player

  2. Developer post

    Update 13.1 - Anti-Flip

    Recreated track for Lionheart's Spaceway Adjusted vehicle controls and added Anti-Flip mechanic Adjusted wall collision Added new back buttons in Galactic Arcade mini-games Scaled up explosions from planets, capped fire rate for player, adjusted enemy spawner, reduced drop timer,

  3. Developer post

    Update 13 - Drift Boost

    Added drift boost - hold drift for 1 second to get a temporary speed boost (A button for controller or spacebar for keyboard) Added FOV increase when boosting AI now get speed boosts Added next track button at the end of race screen if next track is unlocked Added favorite button

  4. Developer post

    Update 12 - Spacerun League

    Added new race type / game mode - Spacerun League Spacerun League is a challenging new mode with 11 new unique tracks between 3 new cups. Race head to head with an AI opponent and rise to the top of the global online leaderboards or up to 7 other players in multiplayer. Reach the

  5. Developer post

    Galactic Arcade Update 0.9901

    - added new mini-game to the galactic arcade (Defender of Zar) - adjusted ball speed in galactic arcade mini-game (Spaced Out) - adjusted scale of multiple vehicles - adjusted post processing - changed every track image in track select

  6. Developer post

    small balance and UI update

    - increased difficulty on relinark - increased difficulty on empyrinis - slightly lowered speed boost speed - changes to minimap (players are now red dots and opponents are white dots) - changes to in game UI

  7. Developer post

    Update 11.1

    - removed vehicle to vehicle collision - reset leaderboard due to significant gameplay changes - added vegetation to some tracks (grass, trees, etc) - increased music volume on all tracks - changed the credits and exp earned on all tracks - balanced difficulty on all tracks - upd

  8. Developer post

    Chronovex - Update 11

    ๐Ÿš€ Major Update Now Live! New Content & Lore: ๐Ÿ”น Added Intro Backstory โ€“ Immerse yourself from the start with a fresh narrative intro. ๐Ÿ”น Added Backstory to Every Track โ€“ Each race track now features its own unique lore. ๐Ÿ”น Added Ending Backstory โ€“ Wrap up your journey with a

  9. Developer post

    Happy Holidays 2 Update 10

    - UPDATED MAIN MENU SCREEN FOR HOLIDAY THEME - ADJUSTED LIGHTING ON SEVERAL TRACKS - REMOVED MULTIPLAYER (MAY RETURN AT LATER DATE) - ADJUSTED POST PROCESSING ON SEVERAL TRACKS - OPTIMIZED FRAMERATE AND ADDED V-SYNC - RE-ADDED HOLIDAY VEHICLES

  10. Developer post

    Minor Changes

    - REMOVED HOLIDAY THEME FOR MAIN MENU UI - CHANGED FONT IN MAIN MENU AND RACE UI - MADE ADJUSTMENTS TO LIGHTING IN RACES - LOWERED DIFFICULTY FOR EARLIER TRACKS (LOWERED AI MAX SPEED)

  11. Developer post

    Update 9 - Happy Holidays

    ADDED 3 NEW TRACKS (HOLIDAY CUP) ADDED 3 NEW VEHICLES UPDATED MAIN MENU WITH HOLIDAY THEME RESET LEADERBOARDS FOR ALL TRACKS FIXED AEGISAI SPACECOURSE CAMERA ADDED GALACTIC GAMBA TO THE EXTRAS TAB IN THE MAIN MENU (EXPERIMENTAL) REMOVED TROPHY SYSTEM

  12. Developer post

    Update 8 - Track or Treat 2

    ADDED 3 NEW HALLOWEEN THEMED TRACKS (HALLOWEEN CUP) ADDED NEW VEHICLES FOR HALLOWEEN CUP TRACKS UPDATED MAIN MENU WITH HALLOWEEN THEME (song credit: 'PHANTASTICBEATS') ADDED MORE EXHAUST TRAILS FOR SOME VEHICLES ADDED NEW TERRAIN TO MULTIPLE TRACKS ALTERED POST PROCESSING EFFECTS

  13. Developer post

    Update 7.1 - Small Hotfix

    - FIXED BUG WHERE SOME TRACKS HAD MUTED AUDIO - CHANGED RACE FINISHED AUDIO

  14. Developer post

    Update 7 - Trails and Horizons

    -CHANGED THE GAME NAME FROM GALACTIC RACING ONLINE TO QUANTUM VELOCITY. -FRESH PROGRESSION WIPE (WIPES WILL NOT HAPPEN AFTER FULL RELEASE) -CHANGED MAIN MENU SCREEN UPDATED TO REFLECT THE GAME NAME CHANGE. -ADDED LARGE TERRAINS/MOUNTAINS TO EVERY TRACK -ADDED EXHAUST TRAIL EFFECT

  15. Developer post

    Update 6.1 - Happy New Year!

    - Added fireworks to the Main Menu (temporary, removing after New Years) - Added a controller vibration toggle in the Main Menu Settings - Made major changes to Smorg 5P3 track - Made changes to the post processing (lowered bloom and sun flares) - HAPPY NEW YEAR!

  16. Developer post

    Update 6 - Leagues and Speed Boosts

    - NEW TRACK: Kryngle Spacecourse - Limited Time Seasonal TRACK - Added the Circuit League and Cups to the game - Tracks are now split into Leagues and Cups in Single Player - UI changes - new UI for Cups and seasonal theme for main menu - Added Speed Boost Orbs to every track - A

  17. Developer post

    Update 5 - Track or Treat

    - Added a NEW TRACK - Hallow's Spaceway (LIMITED EDITION) - Added 6 New Vehicles specific to Hallow's Spaceway - Added Hide Pause Menu UI (Photo Mode) (RB on controller / P on keyboard while in pause menu) - Updated the Main Menu Title Screen

  18. Developer post

    Hotfix 2 for Update 4

    - Removed white fog from Olydosm Solas track - Adjusted lighting and changed road textures on Olydosm Solas track - Decreased AI top speed on Station Z73 track

  19. Developer post

    Hotfix for Update 4

    - Fixed race countdown on several tracks - Adjusted lighting on Zar's Circuit - Decreased AI top speed on Lionheart's Spaceway - Adjusted the amount of credits gained for most tracks - Adjusted the amount of experience gained for most tracks - Fixed collectible card system not sh

  20. Developer post

    Update 4 - Sense of Speed

    - Significantly increased speed and handling of all ships - Increased scale of all ship models - Added directional billboards to every corner on all tracks, over 400+ billboards added - Increased and balanced the difficulty of AI on all tracks - AI difficulty increases slightly f