Pirate Dragons

SuperSixStudios

Released
Mar 15, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Build 1.0.2

    Today's update includes some fixes for reported bugs: Obtaining the breath weapon recharge power-up will now correctly update the UI. The "To Be Reckoned With" achievement now correctly requires all ships to be above Guppy. The "A mighty flotilla" achievement now correctly requir

  2. Developer post

    Release 1.01

    Today's update adds camera rotation to the overland view. To rotate the camera, either press and hold down the right mouse button and move the mouse or press and hold down left-control and move the mouse. -Jonathan "Calandryll" Hanna [email protected]

  3. Developer post
  4. Developer post

    Full Release

    I'm very excited to announce that the next update for Pirates Dragons will be the 1.0 release! This update includes the addition of the Ghost Ships as well as some balance tweaks and bug fixes. The update will go live at noon PDT on Friday. After this update is launched I'm going

  5. Developer post

    Beta 1.0

    Tonight's update adds controller button mapping. The controller button mapping UI can be accessed through the settings menu while in the game world. It is not available from the title screen. This update also moves Pirate Dragons into Beta as all of the major core systems are now

  6. Developer post

    Alpha 2.9

    Today's build includes the new battle mode for the Floating Loot event. If you find floating loot in the overworld view and are attacked while attempting to get the loot, the battle system will spawn the battle against the attacking ships along with a new mode. To win this battle

  7. Developer post

    Alpha 2.8

    Today's update includes some enhancements based on community feedback as well as some bug fixes. Added the faction symbol to the convoy UI. When tracking a convoy, that convoy will not be identified on the overhead map with a green circle. Fixed a bug that caused the tracking to

  8. Developer post

    Alpha 2.7.2 - Map Loading Fix

    Today's update is a fix for an issue that sometimes caused the overworld map to fail to load properly after a battle.

  9. Developer post

    Alpha 2.7.1 - Escort Battles

    Today's build adds the new Escort mission type. You can get this mission from any town. Once you have the mission, a ship wheel will appear on your compass directing you to the merchant ship. You can also find the merchant ship on the overhead map. When you arrive, the merchant s

  10. Developer post

    Pirate Dragons' Future Plans

    Pirate Dragons has been live for about a month and now that things have settled down a bit, I wanted to take a moment to talk about the future plans I have for the game! New Battle Types I'm working on a variety of battle types that can be used on their own or as part of a missio

  11. Developer post

    Alpha 2.7 - Save Slots

    Today's build adds multiple save slots and fixes a bug with Achievements. You can now have up to 5 save slots. Your existing save is automatically placed in the first slot. Fixed a bug that blocked the "Mighty Flotilla" achievement from unlocking. -Jonathan "Calandryll" Hanna jon

  12. Developer post

    Alpha 2.6.2 - Quick Fixes and Improvements

    Today's build includes the following fixes and improvements. When using a controller, the "left click to investigate" messages are replaced asking you to use the controller trigger. Fixed a bug that sometimes caused the investigate message to remain on the screen when starting a

  13. Developer post

    Alpha 2.6.1

    Today's build includes some updates to controller support and some improvements to the Steam integration for Pirate Dragons. When playing on Steam Deck, the system should automatically show the Steam Deck keyboard when you need to enter text. The updates to Steam integration were

  14. Developer post

    Alpha 2.6 - Controller Updates

    Today's build includes a bunch of updates to controller support. All of the UI and gameplay should now work with a controller with the exception of the sliders in the UI. You'll also need to enter text (for ship names and captain names) using a keyboard. This update will also be

  15. Developer post

    Alpha 2.5.3 - Quick Fixes

    Tonight's build include some fixes: Fixed the shield power up so it doesn't show damage numbers when cannonballs hit the shield. Fixed a bug that sometimes allowed cannonballs to go through the shield. Note, that the middle gun on ships, used to shoot at dragons that hover too cl

  16. Developer post

    Alpha 2.5 and Launch Update

    Today's update includes a big update to Wyvrens and some additional improvements based on feedback. Wyvrens are much more dangerous to ships now. Their fire breath can create more fires than before and additional fires based on the rank of the Captain of their ship. Ships can spa

  17. Developer post

    Alpha 2.4

    Lots of fixes and improvements in tonight's build! Added a few more pirates to the initial spawn Increased player cannonball damage Fixed wrong icon for the cannons in skills Fixed a text bug with the burning ship event Fixed a bug that caused the "click to investigate" message t

  18. Developer post

    Alpha 2.3

    Some improvements and bug fixes. Upgrading your cannons will now change the look of the cannons on your ships. Fixed a bug that caused some ships to be invisible in the overworld. Updated NPC ship ranks to level up over time. Fixed a bug that caused the battle icons in the tactic

  19. Developer post

    Alpha 2.2

    Today's playtest update includes a new battle map, some balance updates, and some bug fixes. Cannonballs that hit ships now have a small chance to cause a fire. Added an island to the Docks and Shipwright backgrounds. Reduced the shield recharge timer. Balance for how often power

  20. Developer post

    Alpha 2.1.1

    Today's update includes the achievements system and some quick bug fixes. Unlocking Achievements works in the game UI, however the Steam portion is tied to the actual game so that part won't work in the playtest. Ships that travel too far from a battle will automatically make the