Released
Jul 12, 2024
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Patch & "Creative Break"

    Hey my Home Survival players, Through some testing, I was able to fix a few bugs and I must confess that this will be one of the last bug fixes in HOME Survival for now. Unfortunately, I'm stuck with some blueprints and FPS bugs, and I'm wasting time and patience. So, I'm taking

  2. Developer post

    Update: Alpha 0.036

    Hey you survivalists, After a long, long, long time, a major update is coming. You always notice that I'm working on the game all by myself and that my talent in developing games still has a lot of room for improvement. Today I present to you a major bug fix with some adjustments

  3. Developer post

    Update: Alpha 0.035

    Hey you survivalists, After a long time a major update is coming. The desired mini-map and map as well as many other improvements. Thank you for any support and your patience with me, as updates can sometimes take a long time. Best regards Thomas van Geffen Mini map and compass M

  4. Developer post

    Update: Alpha 0.034

    Innovations STEAM clouds saving now possible Flashlight to starting inventory Life is regenerated (every 3 min + 5 life points) (POI) Big Company (POI) Olympic pool with parking space (POI) The bridge Over 140 new loot containers. (Cabinets, barrels, beds, showcases, tables, etc.

  5. Developer post

    PATCH : Alpha 0.033 PERFORMANCE

    Newly Added Adjusted logic of drinking water. Wood to wooden bowl (player) to dirty water (fountain) to drinking water (campfire) Fixed Items removed, car parts and car. (Update with new cars to follow) Fixed display error for equipment (vest, pants...) Water source (small pond)

  6. Developer post

    PATCH : Alpha 0.033

    Newly Added Forge now recognizes twigs as fuel Golden Key (Item) crafting time increased to 3 minutes Primary/Secondary slots with new image Added sounds for destroying building parts Fixed Blacksmith now makes copper ingots Fixed errors in the production of the "Military Equip".

  7. Developer post

    Update: Alpha 0.032

    Innovations 21 new pieces of music (ambient) Respawn time after death set to 20 seconds. (POI) Beach Scene Added events like fireflies (POI) Windmill (POI) Opera House (POI) Basketball court Improvements Sound adjustments (hitting stones) Sound adjustment for the zombies (Hit and

  8. Developer post

    Update: Alpha 0.031

    Innovations (POI) Observation tower Translations for German, French, Czech, Spanish, Italian and Polish Add enemy sound (movement and death) Films (credits, intro and ending) Distribution of resources Improve all icons and fix a design Improvements Fix animation and zombie attack

  9. Developer post

    Update: Alpha 0.029

    Innovations Construction of the train station with train Street signs and guardrails Clothes shop added (POI) Office building inserted (POI) Add merchants with NPCs and shops in the city Item descriptions and co. enter (English) Improvements SmartAI updates Farming updates Update

  10. Developer post

    Update: Alpha 0.029

    Innovations Starting weapon with ammunition inserted Start of the small town New bank building Animal: Fox entered as well as one on aggressive and normal Enemy life bar adjusted Adding the info box to the main menu. (Discord, bug report and early access info) Added events like b

  11. Developer post

    Update: Alpha 0.028

    Innovations You can now use a bow and arrow End of game roughly installed (event box) Improve weather changes Drinkable rivers or a stream Arrange a time in bed so you can sleep to skip the night HUD linked to time, date, phase of day and year Sound at nightfall and sound at dayb

  12. Developer post

    Update: Alpha 0.025

    Innovations Zombies added Possible to loot zombies (green blood, money and rotten flesh) Deer added for loot (meat, bones, fur, teeth and fat) Main menu with new graphics and functions Moving the zombies on surfaces (the zombies and aggressive AI now attack the character.) Added

  13. Developer post

    Update: Alpha 0.026

    New added Cultivation of crops "Farming" (tomatoes, corn, potatoes and more) Climbing on objects and walls New UI and overlay in inventory, trading and much more. Over 150 new items Over 30 new recipes Over 20 new plant species (farming) A nursery Gold, Silver, Tin and Nitrate Re

  14. Developer post

    Update: Alpha 0.025

    Innovations Swim with the char. now possible Another car "Naddl-Car" added Main menu translated into several languages Main menu with new graphics and functions Improvements Fixed auto sound bug Bug fixes Other Tree Species (Graphic Enhancement) Improved loading screen

  15. Developer post

    Update: Alpha 0.024

    Innovations Launch the new game with gun and ammo 23 new tree species Lootable items (closets, boxes, shelves, etc.) Landscaping (mountain, roads, trees, etc.) Added fog Windmill and fields (landscape) New landscape textures More grass, branches, mountains and transitions Sun and

  16. Developer post

    Update: Alpha 0.023

    Music in the background and action button Languages ​​(English, German, Russian, Polish, Chinese, Indonesian, Spanish, French, Czech) have been prepared. due to a UE5 bug, this cannot be used yet. The Brick House (landscape expansion) Open doors Warning if you have saved (only in

  17. Developer post

    Update: Alpha 0.021

    Innovations Driving a car, getting on and off the character with animation Crouching of the character. possible Slide the char. (Animation) Climbing Animation Change player view with mouse wheel New animals with animation (crocodile, hippopotamus, lion, lioness, rhinoceros, raven

  18. Developer post

    Update: Alpha 0.021

    Innovations Day/night alternation with hour and day counter Compass instead of minimap Compass Marker (Information, Area, Treasure Chest, Base) New Crosshair Added fog New items (3x healing, 5x drinking, 44x food) Street lighting adapted to the "Day & Night" cycle First abili

  19. Developer post

    Update: Alpha 0.020

    Innovations Added background music in game Streets Landscaping (Seafront House-Street-Walkways) Inventory design and partly with functions Proving ground for game testers Flickering light with sound The first animal with animations Improvements Sound options : Master, Music and S