Sugar Shack is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Sugar Shack is 60% off in the Steam Summer Sale, June 25 to July 9.
Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.
Hi everyone! If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 35% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th! Make sure to check out oth
Hi everyone!
If you were thinking about getting the game, now is a great time to do so. You can add the game to your collection for 35% off starting with the Steam Summer Sale on June 27th and ending an additional week after most sales end on July 19th!
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 35% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to pl
Hi everyone - if you were thinking about getting the game, now is a great time to do so.
The game will be 35% off from April 15th through the 22nd!
Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
Hello everyone, Patch 1.0.14.0 is out now! Here is the full list of changes in this patch: Following community feedback, we’ve decided to rework the fetching behavior of the blue pig. The pig should now be more actively participating in collecting items for the players: If an ite
Hello everyone,
Patch 1.0.14.0 is out now!
Here is the full list of changes in this patch:
Following community feedback, we’ve decided to rework the fetching behavior of the blue pig. The pig should now be more actively participating in collecting items for the players:
If an item is present in his basket, the blue pig will make an effort to collect this type of item whether he is following a player or asked to sit.
When the blue pig is asked to sit, he will actively fetch any item in his vicinity if his basket isn’t full (previously an item would be fetched only if that type was already present in the basket).
We included two UI tweaks that were suggested by the community:
Added the current day number at the bottom of the shack’s reputation menu (pause menu) to be able to track your progress without having to return to the main menu.
Added reward names granted from reputation levels to the mail letters and the pause menu for better legibility (previously only the icon was shown).
Other fixes:
Fixed an issue where some NPCs' hats and other accessories wouldn't be included in their outline highlight.
Fixed lumberjack being upright for the client while being down for the server at the beginning of Chasse Galerie quest.
Fixed an issue where WASD movement keys didn't properly display in the tutorial message due to adding arrow keys as alternate controls in patch 1.0.13.
Please let us know of any bugs you run into in our Discord!
If you haven't done so already, we would love to see your honest thoughts on the game with a Steam review. Reviews can make a huge different for indie games and we love seeing what you think!
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th , the game will be on sale for 30% off! Make sure to check out Freedom Games' W
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!
From December 21st until January 4th, the game will be on sale for 30% off!
Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!
Hello everyone, Patch 1.0.13 is out now! Here is the full list of changes in this patch: QoL : Added additional default keys to move the character for left handed players (Left, Right, Up, Down arrows). QoL : When opening the Shack for a long time, NPCs will stay to eat longer un
Hello everyone,
Patch 1.0.13 is out now!
Here is the full list of changes in this patch:
QoL : Added additional default keys to move the character for left handed players (Left, Right, Up, Down arrows).
QoL : When opening the Shack for a long time, NPCs will stay to eat longer until the shack closes or the boat calls them back.
QoL : Added a new zoom level in the world atlas to be able to zoom out more and see tiles further on the edges.
Fixed an issue where sometimes sleeping would skip 2 days.
Fixed a naming error for fences : white fences were brown fences and vice-versa.
Fixed an issue where the basket would have incorrect lighting when loading a game.
Fixed an issue where talking to an NPCs would not stop him and the NPC would keep talking while walking.
Fixed a crash due to snow on coop games and sometimes in standalone games.
Increased snowfall overnight and increased it significantly when snowing
Fixed garden, road and similar amenities being buried under snow
Fixed NPCs sometime staying stuck inside the shack after eating
Fixed NPCs sometime being stuck inside one another
Please let us know of any bugs you run into in our Discord!
We made a hotfix to prevent crashes in multiplayer games for non-host players due to the snow replication fixed we have added last patch (1.0.12). We will investigate next week what is really happening to introduce a correct fix.
We made a hotfix to prevent crashes in multiplayer games for non-host players due to the snow replication fixed we have added last patch (1.0.12). We will investigate next week what is really happening to introduce a correct fix.
Hello everyone, Patch 1.0.12 is out now! We’ve been listening to player feedback since launch and one of the elements that was brought up was that sometimes the controls felt a bit clunky or didn’t match with the object the player intended to interact with. We’ve implemented a ne
Hello everyone,
Patch 1.0.12 is out now!
We’ve been listening to player feedback since launch and one of the elements that was brought up was that sometimes the controls felt a bit clunky or didn’t match with the object the player intended to interact with. We’ve implemented a new aim outline that will automatically highlight interactable objects in front of your character.
This should make it much clearer which object you’re about to interact with and make the experience much more enjoyable. You can see below the feature in effect. In case you would prefer to play without the outline, it can also be disabled in the options menu.
Here is the full list of changes in this patch:
Added aim outline so players can see which objects they will interact with.
Added option to disable aim outline in the options menu, under “aim outline”.
Fixed basket not being throwable or droppable when on a garden
Fixed Blue pig sometimes not spawning properly
Fixed garden and other obstacles being covered in snow on client side after placing a new tile
Fixed Expo67 quest description missing Corriveau icon when choosing a companion for Walker
Added some missing localization strings for network errors when the game couldn’t connect to Steam or couldn’t create an online game.
Fixed key bindings being reset after restarting the game. Binding changes should now properly be permanent.
Please let us know of any bugs you run into in our Discord!
Hello everyone! Patch 1.0.11 is out now!. Here is the list of fixes and quality of life changes we have added to the game. Fixed Basket being stuck in mid air Fixed basket not being throwable when on a road Fixed a bug where players could get stuck on the canoe when it appears Qo
Hello everyone!
Patch 1.0.11 is out now!. Here is the list of fixes and quality of life changes we have added to the game.
Fixed Basket being stuck in mid air
Fixed basket not being throwable when on a road
Fixed a bug where players could get stuck on the canoe when it appears
QoL : barrel recipes are now unlocked the first time you go to the basement. No need to pick up the crafting recipe
QoL : Adjusted beef to be sold at Corriveau’s market when reaching 1.5 stars (down from 2.5)
Fixed firewood on the floor not being replicated on client at the beginning of the game
Please let us know of any bugs you run into in our Discord!
Hello everyone! Patch 1.0.10 is out now!. Here is the list of fixes and quality of life changes we have added to the game. Fixed replication issue with sap buckets Fix bucket feeder for animal showing one last item left when there was in fact zero Fix blue pigs not all appearing
Hello everyone!
Patch 1.0.10 is out now!. Here is the list of fixes and quality of life changes we have added to the game.
Fixed replication issue with sap buckets
Fix bucket feeder for animal showing one last item left when there was in fact zero
Fix blue pigs not all appearing in some rare cases
Fix workbench tutorial appearing after usage instead of before.
QoL : The water amount in the watercan is now saved
QoL : Added a new description that specifies you have to talk to Walker in the quest The Fish and The Bait
Please let us know of any bugs you run into in our Discord!
Hello everyone! Patch 1.0.9 is now live! With this patch and going forward, we will be tackling long-standing issues that were not as high priority up until this point. We will continue to work on these over the next few weeks! Fixed preferred recipe of the week not being cleared
Hello everyone!
Patch 1.0.9 is now live! With this patch and going forward, we will be tackling long-standing issues that were not as high priority up until this point. We will continue to work on these over the next few weeks!
Fixed preferred recipe of the week not being cleared from the menu when clearing the recipe from the list of choices for customers.
Fixed a rare case where the quest The End could not be completed and every NPC would stand near the fountain.
Fixed an issue where the amount of sap in the evaporator was not shown on loading a save game unless it’s been interacted with.
Fixed some rare cases where items would still be misplaced. Normally, all items should be on their tiles now.
Please let us know of any bugs you run into in our Discord!
Hello everyone! Patch 1.0.8 is out with even more fixes. We hope that we got resolved the biggest cases of blockers with Antoine and the misplacement of items. We are still on the lookout for those if they pop up, so please let us know! Fixed Antoine” Repair the forge” quest not
Hello everyone!
Patch 1.0.8 is out with even more fixes. We hope that we got resolved the biggest cases of blockers with Antoine and the misplacement of items. We are still on the lookout for those if they pop up, so please let us know!
Fixed Antoine” Repair the forge” quest not working sometimes and Antoine disappearing from time to time.
Fixed barrel that would accept wine and it would softlock it. If you have some wine in a barrel that goes in by accident, you can take it out from it by interacting with the barrel.
Fixed a couple of cases where items would be misplaced.
Fixed an issue where maple syrup put on a restaurant table would not give money if there were no clients. Now when a client sits down, it will give some money for that bottle of maple syrup.
Fixed an issue where the cutting board would accept two people cutting food and it would break stations in some cases.
Please let us know of any bugs you run into in our Discord!
We’re excited to release Patch 1.0.7 and are immensely grateful for your support and patience. We understand that some of you still have been encountering challenges since the game’s launch, and we want to assure you we have been hard at work addressing your concerns throughout o
We’re excited to release Patch 1.0.7 and are immensely grateful for your support and patience. We understand that some of you still have been encountering challenges since the game’s launch, and we want to assure you we have been hard at work addressing your concerns throughout our patches.
With Patch 1.0.7, we’re taking another significant step towards improving your gameplay experience. We’ve been closely listening to player feedback and have focused our efforts these last two weeks on resolving two major issues that have been affecting some players since launch. Additionally, we’ve also worked on crash fixes and introduced some quality of life improvements.
Major Changes :
Map Tile Issues: Fixed an issue in multiplayer where some items/trees/stations from one map tile would not be properly positioned, giving the impression of two tiles “fusing” together. This fix should prevent the issue from happening again, but should also ensure that when you load a saved game, objects will be appropriately placed.
Co-Op Game Joining: Some players reported challenges in joining co-op games with their friends. We have pinpointed why this was happening: Previously if an error was raised during login with Steam or at game creation it would fail silently and start a game in offline mode. Thus, joining that game would always fail without warning. To help clarify the status we have revamped some of the online flow to display error messages in the main menu in case the player login or the creation of the game session fails. This also allows players to choose to retry login/creation if they experienced a temporary network failure or go into offline mode. A successful state should be as transparent as it previously was. We hope this will alleviate most issues players encountered, but we are also investigating other ideas to let us better pinpoint other network failures.
Quality of Life Improvements:
We’ve fixed an issue that made the splash screen unskippable.
The basket now properly auto-selects the wanted item slot depending on a station’s inputs/outputs or the content of a chest.
Fixed the basket not closing properly in certain situations.
Other Fixes:
We addressed a physics desync issue between clients and the host when picking up and putting on Fido’s basket, which caused player movement stuttering.
Did some fixes to quest Expo 67 around delivering some items.
Fixed a crash caused by erroneous data in the construction mode that was revealed by the correction to the fences applied in 1.0.6.
Known Issues:
Clients in a co-op game may still experience menu map display issues (black screen). This does not affect the World Atlas map, and we are actively working on a fix which we are hoping to release next week.
Localization for network error messages is not yet complete. This is on our radar, and we’ll be addressing it in a future update.
Thank you for being a part of our community, and we can’t wait to see you in game with these new improvements! As always, please let us know your feedback and if you experience any bugs in our Discord!
Hello everyone! Patch 1.0.6 is out and the main focus was given to the basket to make it easier to get items in/out of the forge and the evaporator. We also had the chance to introduce more fixes that we saw thanks to all of you. Basket, mainly QoL : Players can now put items in
Hello everyone!
Patch 1.0.6 is out and the main focus was given to the basket to make it easier to get items in/out of the forge and the evaporator. We also had the chance to introduce more fixes that we saw thanks to all of you.
Basket, mainly QoL :
Players can now put items in evaporators and forges from a basket in hand with the use button
Basket opens automatically when hovering on an evaporator or forge
They also can switch the selected item in the basket while hovering on producers
They also can take evaporator/forge output through the interaction button
They can sell items one by one from a basket in hand to a selling chest using the interaction button
Adding item to the basket now automatically place it in the middle spot
Fixed an issue where taking a stack of items from a container would erase the whole stack.
Fence:
Fixed an issue where dropping a fence would block a constructible zone
Building fences has been made more robust
Fixed an issue where one type of fence was not visible for non-host players
Other fixes :
Fixed clients being unable to upgrade their tools
Fixed firewood chest in build mode to be able to place it against a wall
Fixed the key
Fixed “M” key binding to open map
Fidos now teleport to their tile every morning like other NPCs.
Fixed a bug where non-host players would see all Fido as Blue Fido.
Fix canoe using the wrong spawn type
In single player, opening the wardrobe will now pause the time
In single player, opening the atlas will now pause the time
Fixed restaurant music not being heard by non-host players.
Fixed some typos in French localization
Known issues we are working on! :
The clients in a co-op game cannot see the map correctly (black screen).
The basket sometimes selects the wrong item when in front of a chest.
Hosts fighting physics when picking up fido’s basket on clients’ side.
Please let us know of any bugs you run into in our Discord!
Hello everyone! We know the last two weeks since release have been rough with bugs related to quests, NPC's, and multiplayer. As we strive to get every issue patched and fixed as quickly as we can, we wanted to ensure that all of our players know just how much we appreciate and v
Hello everyone!
We know the last two weeks since release have been rough with bugs related to quests, NPC's, and multiplayer. As we strive to get every issue patched and fixed as quickly as we can, we wanted to ensure that all of our players know just how much we appreciate and value your support of our game.
We completely understand your frustrations and are hard at work fixing all the bugs and issues you have reported to us. These reports and feedback have been absolutely invaluable to us during this process. We apologize for the delay in this announcement, but our focus was on getting these important fixes out to you as quickly as we could.
Adjusted AI code to make all NPC reappear to quest spawn or to their house when their tiles are moved.
QoL : Change the way tools upgrade to give immediately the item to the player that is upgrading. It was frustrating, more than anything, to wait 3 days to get the new tool. If you were in the process of upgrading your tool, you will find it back with you when you load your game.
QoL : All items present in chest and baskets on Antoine’s tile are used to check if you have the necessary materials for upgrades (like the Workbench).
QoL : Changed lumberjack receiving the baked omelette to the center of the body instead of delivering it to Paul’s feet.
Antoine now appears when you have 1 star reputation or if you repaired the lighthouse, to get access quicker to better tools.
Fixed repairable areas like the well or the table that could be repaired before the quest prompt to do so, breaking the quests flow and progression.
Fixed End quest that was broken by missing NPC
Fixed Admiral that was broken by going missing
Fixed Devil that was missing when moving a tile
Fixed Catherine that was missing when moving a tile
Please let us know of any bugs you run into in our Discord!