Ruin or Victory

Wedge End Games

Released
May 27, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 1.100

    New Features and Improvements Added a contextual hint box, showing basic gameplay hints based on what is selected Workers at crop farms are automatically managed; this can be disabled in options Stockpiles automatically create resource move orders for common situations; this can

  2. Developer post

    Update 1.096

    Corrections and Fixes Carts constructing a building were not included in its current workers count Journey world map metal production used more wood than intended Workshops did not upgrade copper items to the best available metal when no copper was available Balance Humans on a w

  3. Developer post

    Update 1.095

    Corrections and Fixes Corrected and improved various AI logic Mines gathered ore much slower than intended Galleys could drift while boarding Ships sometimes did not obey an order to beach Fishers moved around too much while gathering in narrow streams The order display overlay f

  4. Developer post

    Update 1.094

    New Features and Improvements Adjusted the AI's economic and tech priorities to produce more warriors Improved the AI's scouting and shipbuilding decisions on coastal maps Improved the drifting of unmanned ships towards the nearest land; increased drift speed Corrections and Fixe

  5. Developer post

    Update 1.093

    New Features and Improvements In Journey, any tribe's settlements can surrender and defect to a nearby enemy tribe when the settlement and its tribe are very weak compared to the enemy Humans can surrender and defect to the enemy if greatly outmatched in combat Aggressive ranged

  6. Developer post

    Update 1.092

    Corrections and Fixes Fixed a crash related to pathfinding Unit pathfinding could occasionally double back to the previous destination Reduced stuttering in unit movement Fixed errors in the AI's logic related to building and launching galleys The gather rate of copper and iron o

  7. Developer post

    Update 1.091

    New Features and Improvements The area of water on coastal maps is more consistent with the water density settings Improved the shape of large rivers, coastline, and lakes Galleys that impact head on rotate to give more room for boarding melee Corrections and Fixes Unit spotting

  8. Developer post

    Update 1.090 ~ Journey World Map

    The redone Journey is a campaign-like mode with a persistent turn-based continent map linking each game played. The world map brings new strategic challenges, and each game's objectives are determined by your long-term goals. New Features and Improvements Added Journey world map

  9. Developer post

    Development Blog ~ Journey Mode Overhaul

    The next major update will include a complete overhaul and rework of the Journey gamemode. The goal of these changes is to expand Journey with new features that give a better feeling of progress and motivation to continue the journey. There are several things that will make Journ

  10. Developer post

    Update 1.081

    Corrections and Fixes Fixed AI bugs with managing its equipment, warriors, and attacking The AI did not assign pigs and reindeer correctly Units could be facing a different direction after loading the game Spotted enemy horses with riders did not have shadows

  11. Developer post

    Update 1.080 ~ Skirmisher AI

    New Features and Improvements Added the Skirmisher AI Many other improvements to the AI's logic Corrections and Fixes Many AI bugs corrected Some properties of ships were not restored after loading the game Ammunition could not be taken from a packed cart or galley in some cases

  12. Developer post

    Update 1.074

    New Features and Improvements The AI can now use scorpions and trebuchets The AI can now use carts to construct its buildings Various minor improvements to the AI's economy management Corrections and Fixes Fixed a bug with picking up and dropping of resources from a smelter Fishi

  13. Developer post

    Update 1.073

    New Features and Improvements Domestic animals run from burning buildings Ships with no human crew drift towards nearby land Optimized loading times Corrections and Fixes Fixed a freeze caused by the AI scanning the terrain Humans could become stuck while doing some jobs, especia

  14. Developer post

    Update 1.072

    New Features and Improvements The AI can now tame wolves and use dogs; improved the AI's management of breeding its horses and dogs Optimized shadows Corrections and Fixes A galley's stockpile and armory could be visible when the galley was not in some cases Units disembarked fro

  15. Developer post

    Update 1.071

    New Features and Improvements Units in deep water drown after a short time; humans and animals can be rescued by nearby owned ships Optimized unit pathfinding Corrections and Fixes Fixed a glitch in which ships could be moved across land Siege weapons mounted on a galley could no

  16. Developer post

    Update 1.070 ~ Ships and Islands

    Added river maps and island maps ~ Sail across the water to reach new resources and crush your foes Added galleys ~ Transport resources and units to new lands, fight enemy ships, and land your warriors to raid and conquer Added fishing boats ~ Boost your economy by harvesting the

  17. Developer post

    Update 1.066

    Corrections and Fixes Humans mounted on a horse could become stuck when looting the dead Domestic animals left their farms and pastures in response to other domestic animals being slaughtered A human walking along a wall could fall off the wall The starting resources for a 'Nomad

  18. Developer post

    Update 1.065

    New Features and Improvements Add Quick Battle mode; choose your warriors and siege machines to fight on the field or in a siege Add technologies 'Concealment' and 'War Hammer' Constructed buildings have a pebble street texture around them when placed on grass, dirt, or snow Impr

  19. Developer post

    Update 1.064

    New Features and Improvements All units turn smoothly and have a minimum turn radius Humans and dogs following and guarding a friendly unit spread out around it Improved the AI's base building layout Improved the AI's base defense logic Corrections and Fixes The AI did not attack

  20. Developer post

    Update 1.063

    New Features and Improvements Scenario games can have up to 7 AI Significant optimizations for larger maps and many units Units collide with other units and buildings Carts show the model of the their most carried resource Improved the siege ram model Corrections and Fixes Many c