New Features and Improvements
- In Journey, any tribe's settlements can surrender and defect to a nearby enemy tribe when the settlement and its tribe are very weak compared to the enemy
- Humans can surrender and defect to the enemy if greatly outmatched in combat
- Aggressive ranged warriors move closer than maximum range to their target to have better accuracy
Corrections and Fixes
- Humans gathering would occasionally stop
- Reduced the delay of units responding to move orders
- After loading the game, units could be moving to the wrong destination
UI/UX
- Added sound probability slider; lowering this will reduce the number of simultaneous sounds