Corrections and Fixes
- Fixed a crash related to pathfinding
- Unit pathfinding could occasionally double back to the previous destination
- Reduced stuttering in unit movement
- Fixed errors in the AI's logic related to building and launching galleys
- The gather rate of copper and iron ore was much higher than intended
Balance
- Tools made of iron and steel gather slightly faster
UI/UX
- Blood disappears over time
- Added arrows around the screen pointing to selected the units or building that are off screen
- The map parameter selection backwards arrow on the Free Build, Scenario, and Quick Battle screen cycles back from the first to the last map parameter preset