01.08.01.2022
-New level added! Compatible with bots and players!
-New level added! Compatible with bots and players!


-New level added! Compatible with bots and players!
-New level added! Compatible with bots and players!

-Fixed scoreboard issue with bots -Fixed players being kicked on server travel (hopefully) -Added new version of Reactor to regular rotation (New map coming soon!)
-Fixed scoreboard issue with bots
-Fixed players being kicked on server travel (hopefully)
-Added new version of Reactor to regular rotation
(New map coming soon!)

Bots: Bots have been added! Due to them not working with every gamemode, enabling them will limit overall map selection. New(ish) Level: A new version of Reactor has been added with the “Domination” base gamemode. The control point oriented gamemode should be a nice change from t
Bots:
Bots have been added! Due to them not working with every gamemode, enabling them will limit overall map selection.
New(ish) Level:
A new version of Reactor has been added with the “Domination” base gamemode. The control point oriented gamemode should be a nice change from the more typical deathmatch modes currently featured.
Sniper:
A sniper rifle has been added to the weapon mix.
Community Night?
I've been thinking about running a possible community night in the future so we can get some more games going. Let me know what you think.

Bots have been added! As well as a few other changes. A full list of updates, changes and future plans will be posted some time soon.
Bots have been added! As well as a few other changes. A full list of updates, changes and future plans will be posted some time soon.

-Fixed timer text (again) -Preparing store for opening
-Fixed timer text (again)
-Preparing store for opening

-Teams are more randomized now (this will further be improved upon in the future) -Fixed timer text -Fixed material bug with character models
-Teams are more randomized now (this will further be improved upon in the future)
-Fixed timer text
-Fixed material bug with character models

-Fixed Class and Equipment Not Pairing Properly -Balanced Block Traps on Trap Master -Added Restart Option in The Admin Menu -Lowered Default Music Volume -Added Pickup Sounds For Grenades -Added Store Notification
-Fixed Class and Equipment Not Pairing Properly
-Balanced Block Traps on Trap Master
-Added Restart Option in The Admin Menu
-Lowered Default Music Volume
-Added Pickup Sounds For Grenades
-Added Store Notification

-Fixed Bug With "Music" Option In The Settings Menu
-Fixed Bug With "Music" Option In The Settings Menu

-Fixed Bug With Weapon Selection -Fixed Steam Invite Bug (Hopefully)
-Fixed Bug With Weapon Selection
-Fixed Steam Invite Bug (Hopefully)

-Improved Gamemode Selection Algorithm -Fixed Class Glitch -Added More Songs
-Improved Gamemode Selection Algorithm
-Fixed Class Glitch
-Added More Songs

Bullet Bash has officially launched! Expect updates over the next few days for QoL and to address various bugs and such. There will also be new maps, modes and weapons added in the future! Thank you for your support!
Bullet Bash has officially launched!
Expect updates over the next few days for QoL and to address various bugs and such.
There will also be new maps, modes and weapons added in the future!
Thank you for your support!

The launch date is approaching! Wanted to give you all some basic details. What will the price be? Free! When is it launching? 6/23/2022, 7 AM PST (approx) Will there be achievements? I don't know if there will be on launch but, I do plan on adding achievements in the future. Wha
The launch date is approaching! Wanted to give you all some basic details.
Free!
6/23/2022, 7 AM PST (approx)
I don't know if there will be on launch but, I do plan on adding achievements in the future.
Tell your friends! Wishlist/Follow and be ready for some fun!

Hello everyone! Just wanted to give a quick update for those wondering how things are going. There are two main areas I'd like to highlight today: 1. Boring Random Stuff In game development there's a lot of random small tasks you need to do that add up to a better experience. Tas
Hello everyone!
Just wanted to give a quick update for those wondering how things are going.
There are two main areas I'd like to highlight today:
In game development there's a lot of random small tasks you need to do that add up to a better experience. Tasks like this include, improving the weapon sounds/reload animations, fixing random bugs, etc... This has been something I've been working a lot on recently. However, due to the overall scattered and often mundane nature of these tasks there's really not a whole lot of exciting stuff to announce here. At least I don't think it's particularly exciting.
Just about all the traps are now done for the trap master gamemode. Trap Master consists of one side running through a series of obstacles while the other side activates various traps along the way. You may be familiar with this style of gamemode as it does go by another name.
To everyone who has already shown interest in the project, thank you! I hope it will be a lot of fun and look forward to you all seeing it.
Thank you!