Released
Dec 16, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Two Small Fixes - v0.5.10

    v0.5.9 Fixed boss spawning twice if intro cutscene skipped v0.5.10 Removed default arrow key camera controls to prevent conflicts when rebinding arrow keys to movement I forgot to post information about the previous two patches so there they are. I hope you have a great day today

  2. Developer post

    Frames, Fixes & a Pistol - v0.5.8

    v0.5.8 New Added NVIDIA Frame Generation graphics setting New players now start with a pistol in their starting loadout Updated to Unreal Engine 5.8.1 Fixes Fixed key rebinding not working correctly Fixed the throwable slot being highlighted while having no throwable Fixed a hole

  3. Developer post

    Faster Throwing Update

    v0.5.7 Throwing now uses your offhand, so you no longer have to switch away from your weapon to throw grenades Tapping G now throws immediately, you no longer need to press G a second time to complete the throw Added coordinate display to the minimap Fixed a weird issue where the

  4. Developer post

    More Bullets, More Balance - v0.5.6

    v0.5.6 Increased ammunition capacity upgrade from 50% to 100% Reduced base health from 100 to 80 Reduced scale of self damage from explosives from 0.5 to 0.2 Reduced monster damage infliction scale from 1 to 0.75 for Normal difficulty Reduced monster movement speed scale from 1 t

  5. Developer post

    Update v0.5.5, Key Art, Roadmap

    v0.5.5 Moved dynamite pickup to be up with the other collectables in the Old Barn Fixed resupply drone cancelling itself if deployed on something other than ground Fixed an issue with not correctly waiting to spawn a new monster type till last wave of event Fixed an issue with bo

  6. Developer post

    Performance Update v0.5.4

    v0.5.4 Drastically improved framerate during events by optimizing monsters in some key areas Fixed flickering issue when ragdoll poses freeze Fixed HUD markers appearing before being initialized Various other improvements and minor fixes

  7. Developer post

    Major Update 1 Out Now!

    Hey everyone, The time has finally come... I'm thrilled to announce that Major Update 1 is officially live! Years of hard work This update represents years of hard work, remastering, refining, and listening to community feedback. A lot of that time was spend on deep systems work

  8. Developer post

    Small Patch v0.5.2 (preview branch)

    How to switch to the preview branch on Steam Navigate to EXOME in your Steam Library Right click -> Properties Betas -> Beta Participation dropdown, select the preview branch You may need to restart Steam if it doesn't start updating automatically v0.5.2 - preview branch Fi

  9. Developer post

    Small Patch v0.5.1 (preview branch)

    How to switch to the preview branch on Steam Navigate to EXOME in your Steam Library Right click -> Properties Betas -> Beta Participation dropdown, select the preview branch You may need to restart Steam if it doesn't start updating automatically v0.5.1 - preview branch Ju

  10. Developer post

    Major Update 1 Testing Phase Begins

    Hey everyone, The preview is available to play right... now. ːsteamhappyː What's in this update? Just to reiterate a little, many of EXOME’s systems have undergone full reworks to support my long-term plans for EXOME’s future. In the initial build, many of these implementations w

  11. Developer post

    EXOME Roadmap

    Hey everyone, I know it’s been a long time since the last game update (21 months ago), and I really appreciate everyone who’s stuck with me. As a solo developer, things naturally take longer - especially for a multiplayer game - but EXOME is not abandoned. I’m still actively work

  12. Developer post

    EXOME Dev Status: T.E.S.A.

    Hi everyone! I hope you're all doing well. I want to introduce you to someone who will hopefully become a pivotal component in everyone's playthroughs, especially for the lone gunners. Now, you won't be so... lone. 😄 T.E.S.A. (Threat Evaluation and Security Android) - a fully fu

  13. Developer post

    EXOME Development Status: Grenade Launcher

    Hello everyone! I'm excited to share a preview of the new grenade launcher. While not as powerful as the rocket launcher, it boasts a faster rate of fire. It's a semi-automatic weapon that offers more versatility at the cost of a smaller area of effect and damage. As you can see

  14. Developer post

    EXOME Development Status: Rematerializer

    Hi everyone! Work on this update has been going very well! Everything is coming together nicely. I needed to build a new materialization system to support something that I have yet to announce (probably the second coolest thing that will be in this update). I've heard everyone's

  15. Developer post

    EXOME Development Status: Ballistic System

    Hey everyone! I just wanted to show off the new ballistic system. There are several things happening in this GIF. First, the most obvious is the tracer round (with a slight spin). The sniper rifle currently in the game will be getting tracer rounds in this update. Secondly, notic

  16. Developer post

    EXOME Development Status: Rocket Launcher

    Hello everyone! Here's a preview of the new rocket launcher that I've been working on. It's designed to deliver high damage area-of-effect to help deal with groups of monsters. But here's the catch: it has limited ammo. You'll have to time your rockets well; ammo conservation wil

  17. Developer post

    Happy New Year from RudeFrog Studios!

    As the year ends and the next one begins, I want to express my gratitude for your incredible support throughout 2023. Your backing has been invaluable, thank you. Wishing you and your family a happy and healthy New Year in 2024! Dodge Rolling Quick Peek I also wanted to share a q

  18. Developer post

    EXOME Development Status

    Hello everyone! I hope you're all doing well. It's been a while since I last shared any news, and I want to extend my thanks for your continued patience. I've been working hard on a major update for EXOME, and I'm excited to provide you with a brief insight into what will be incl

  19. Developer post

    Small Patch v0.3.2

    v0.3.2 Fixed issue with vsync turning off after respawning Fixed issue where players and monsters could spawn underneath the map Added confirmation dialog after changing Display Mode or Resolution setting Platforms should deactivate correctly now Fixed an edge case where clients

  20. Developer post

    Small Patch v0.3.1

    v0.3.1 Added Max FPS setting in Display Settings to address the community's concern with high GPU usage