Hello everyone! I hope you're all doing well. It's been a while since I last shared any news, and I want to extend my thanks for your continued patience.
I've been working hard on a major update for EXOME, and I'm excited to provide you with a brief insight into what will be included:

- New Procedural Event System: One of the major developments has been the implementation of a new procedural event system. This system will introduce dynamic and unpredictable outcomes to the platforms, ensuring that no two playthroughs are alike.
- New Weather System: From torrential rainstorms and snowstorms to scorching heatwaves, the weather will not only influence the visual aesthetics but also alter gameplay dynamics. For instance, a sudden downpour might decrease visibility and intensify combat, while clear skies could make things more manageable.
- New Difficulty System: I've also been working on a difficulty system to cater to a wider audience. Whether you're a seasoned gamer seeking a challenge or a casual player looking for a more relaxed experience. This ensures that everyone can play at their own preferred pace.
- New Player Dodging: I've put a lot of thought into it and decided to add a dodging mechanic for the player. I've wanted the player to have more options on how to deal with combat.
- New Explosive Weaponry: I'll also be adding explosive weapons in order to help the players deal with larger swarms of enemies. Who doesn't love blowing things up?
- New Bullet Ballistics: Adding bullet drop and ricochet to all weapons. Some weapons will also have tracer rounds. Bullets will also have travel time, influenced by the muzzle velocity of the weapon being fired.
- New Android Assistant: T.E.S.A. Adding an AI combat assistant to support solo players in their playthroughs. She will draw some of the monsters’ aggro and help deal damage accordingly.
- Long-Awaited Boss Fight: I'm thrilled to share that the long awaited boss fight is in the works. I'm working hard to design this encounter to be both challenging and fun.
As a solo developer, progress can be slow, but I'm dedicated to crafting an experience that I'm proud to share with you. It can be challenging at times, but I'm continually learning to make this game the best it can be. I understand the importance of communication, and I'll do my best to provide more frequent updates going forward. Your input is vital, and I'm eager to hear your thoughts and ideas.

Thank you for being a part of this journey with me. I can't wait to share this update with you when it's ready. I'm very grateful for all of your support.
RudeFrog Studios