Nodrog's Fortress

Chris Hughes · Binding Force Development

Released
Oct 30, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    V1.54 Deeper Steam Integrations

    Save Data - Your progress stored in the settings file is now more tightly integrated with Steam's Stats and will be updated with Steam's data about your play. - This new data stored to Steam is used to unlock hardcore and populate Story Achievements in the Main Menu. This should

  2. Developer post

    Hardcore Mode Released

    Gameplay: - Added unlockable Hardcore story mode. You must have completed the Story this option to appear. Good luck! - Fog effects were significantly reduced across all levels. You're welcome, Kantsche. UI: - Story Mode button will now display "Continue" if there is a game in pr

  3. Developer post

    V1.52 Free Cam Update + UI & QoL Fixes

    - Character Indicator's Icons are now rendering on the correct layer and won't clip terrain. - The Options Menu has been updated with new camera options and has been cleaned up visually. New Options include Camera Movement and Rotational Speed Sliders as well as Toggles to invert

  4. Developer post

    V1.51 QoL and Balance

    - Skeleton's Exploder ability now affects ALL nearby Characters regardless of affiliation. - The Exit Match Button text was being set incorrectly on Match completion. This silly bug should be fixed. - The Master no longer repeats certain lines during her initial Tutorial instruct

  5. Developer post

    V1.5 Minor QoL and Bug Fix Update

    - Fixed a bug at the end a Multiplayer Match would cause a Null Ref. Error that Disconnected the User and made the Public Match Screen's buttons unusable. - Added a Button to quickly return to the Main Menu in Quick Match Mode's Setup UI. - The hexagon Tile Highlights that show a

  6. Developer post

    Nodrog's Fortress Story Mode Release

    - This release enables the long awaited Story Mode! Gather Companions and Allies as you uncover the mysteries of the Sacred Crystal and the cruel fate the Prince is about to unleash across the Realm. - Try to get your Best Time! Beat your High Score! Get on the Steam Leaderboards

  7. Developer post

    Story Mode Release Date

    !!! April 20, 2023 !!! Nodrog's Fortress - The Tournament of Power will soon be unleashed... The time has come to test The World, its People, and their Wisdom. I invite you to test your mettle and explore a place between places as you, The Apprentice, follows destiny to the Ultim

  8. Developer post

    FX Update

    After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passe

  9. Developer post

    V1.5 QoL Pre-Story Release

    This release is a quality of life patch to get all the improvements Story Mode has had on development into the live build while everyone waits on the final touches, and should be the last before the Story is released in the coming weeks. Please see the list of changes and known i

  10. Developer post

    Nodrog's Fortress V1.5 Story OMEN

    A Brief list of QoL changes and Fixes... - Reeds and other Map Objects that Hide Characters now fade to reveal the Character if they should not be hidden to the Player (Party Member or Ally). - Tile Labels now show if the Map Tile cannot be targeted by the chosen Ability and will

  11. Developer post

    V1.5 OMEN - QoL and Balance Fixes

    - Story Mode is well on it's way to completion. Though it was intended for this patch, I am waiting on several assets and further testing before it is ready for a live release. Look out for this new mode in another major update at the end of the month... Until then, get your skil

  12. Developer post

    V1.25 HOTFIX

    Please see the previous post for the full notes on this version. HOTFIX - Fixed a Null Ref error that popped up in the Round Start phase of the Round when a Character died on a Map Tile with Map Objects on it in the previous round.

  13. Developer post

    V1.25 Map Refactor and Bug Fixes

    Map Refactor - A strange bug where Unity suddenly refused to load Map files, specifically the Story Maps, lead me to refactor how I save Maps. Map data has been migrated to Scriptable Objects and the new Save/Load system should be rock solid. Several enhancements have been added

  14. Developer post

    V1.2 A Minor QoL Update

    Active Time - Active Time should evolve at a slightly slower pace. This is intended to help the player see all the action and is not affected by framerate. UI - Chosen formations are now shown in the tutorial and story mode match setup, the same as the Quickmatch and Online Match

  15. Developer post

    V1.16 Tutorial HOTFIX

    Bug Fixes - Tutorial Mode had a camera related error at the end of the Match and the Player needed to forcefully quit the Application! - Characters were not properly animating during Story events, like the Tutorial dialogues. This has been fixed :) - Skeletons SHOULD no longer Sl

  16. Developer post

    V1.15 MEGAFIX Patch

    Balance Changes - Skeletons and Armored Skeletons are now immune to Auto-Life as intended! We will miss the game breaking glory this oversight brought... - Late game Survival's Difficulty has been slightly increased. Turn the pressure up! Misc. Changes - The music at the end of a

  17. Developer post

    V1.11 Stream HOTFIX

    The following bugs were fixed... - "3" not appearing or audible in the Round Countdown sequence. - Auto-Life caused a Null-Reference in the Revive code, expecting a Death Tile to have been set when it was skipped.

  18. Developer post

    V1.1 Sync Demon Hunting and More

    V1.1 Fixes - Sync Demon occurrences are now correctly added to your PVP Rank. - Packet sizes were too large in some games, resulting in them not arriving from the server. This would seemingly pause Matches at the end of a Round. - Player Statuses throughout the round are now prop

  19. Developer post

    V1.095 Various Fixes

    For this patch we have only a Brief list of fixes and changes. - Steam Leaderboards should now display in the correct order and filled with all player stats. Also, negative Rank is no longer possible. If your losses exceed your wins, nothing is added for your wins. If the reverse

  20. Developer post

    V1.091 Stream Bugs Hotfix

    This is just a quick and dirty patch to address a few bugs my lead tester and I encountered in our battles. The following three bugs have been addressed. - Teams were spawned with incorrect Formation positions on Ravine, as that Map's spawn position markers are offset from those