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FX Update

After fixing an issue that was 100Xing my build times, I decided to celebrate, and move a bunch of fixes out the door that were planned to be released with the Story Mode; the relief and joy of restoring rapid deployments and my ability to address issues quickly couldn't be passed up and we should be back on a faster update schedule. Please enjoy! I hope you like the changes. Let me know if you encounter any bugs or have any feature requests!

[Improvements / Bug Fixes]
- Sync Error fix caused by a Vector3 used in FX spawning.
- Stand Ground and Seek and Destroy do not autocomplete unless a valid target is found.
- Targeting FX now displays an execution progress bar.
- Major performance gains from edits to text rendering and from standardizing shader usage/optimizing render layers.
- Major overhaul of the Soundscape to eliminate reused audio and create more consistency across Ability types.
- Dialogue box overhaul, including new chatter audio.
- Creatures immune to Physical Damage (Bunnies) are no longer damaged from force reactions.
- Mace has been buffed to 4 Damage and 3 Force Damage.
- The Assassin's AI no longer stacks poison blades anytime it has the Stamina, making them a bit more dangerous as they will better utilize their other Special Abilities.
- The Summoner adds Haste to their Spell List.
- Story Progress UI added to Main Menu.
- More sounds were added to Stupid Mode. Wait, there's a Stupid Mode?

[Custom Host]
- A Server build of the game is included in the streaming assets folder with instructions on how to host your own server.

[Final Story Pre-Release Update]
- The Story is done and is in the final testing phases. We will be announcing the release date soon!

[Known Issues]
- Online Matches can still end with a Sync Error despite many strides to combat the Demon(s) that could be causing them, though it has been some time since I have seen them. Each player involved in a Sync error is given a free point for the trouble as I continue to gather data and find the weak links in the deterministic chain.