
Developer posts and news about this game.


SYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorr

SYSTEM OPTIMIZATION 1. Added an option to preserve the camera pitch and distance when jumping the camera. 2. Fixed an issue where Workers would remain idle after the number of trees in the Forestry Site's planting area reached the limit (300 trees). INTERACTION 1. Fixed an incorr

2026/08/28 Temporary Patch Notes BUG RELATED 1. Fixed an issue where the Logging Workshop would sometimes fail to function when Unlimited Range was enabled. 2. Fixed an issue where Farmland would sometimes fail to function on the Rainbow Danxia map. 3. Fixed several GPU-related c

ENVIRONMENT RELATED 1. Added a digital signature to the exe package to address launch blocks and errors caused by stricter system security requirements on some players' systems. 2. The cause of startup crashes on some laptops with 50-series graphics cards has been identified. Ple

BUG FIXES 1. Fixed an issue where the Logging Workshop did not function when Unlimited Range was enabled. 2. Fixed an issue where Farmland did not function in certain situations on the Rainbow Danxia map. 3. Fixed several GPU crash issues. QE RELATED In the current version, QE ca

New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to

New Features 1. Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers. 2. Added a snapping function for intersections with existing roads when road angle restrictions are enabled. 3. Added an option in the starting options to

BUG FIXES 1. Fixed an issue where Workers planting trees at a Forestry Site could become stuck. 2. Fixed an issue where plague transmission could cause crashes in certain situations. 3. Fixed an issue where Workers could have 0 HP but not die in certain situations. 4. Fixed an is

1. Added a new scale planning function during road construction, allowing players to switch freely between free construction and other designated/customized scales at any time. 2. Added notification history function below the left taskbar Currently, it supports continuous recordi

# 2026/08/13 Update log System optimization 1. Fix some GPU crashes 2. Optimize game memory consumption and reduce crashes caused by insufficient memory 2. After entering the mini map, the key prompts will still be retained to prevent the initial territory from being found. 3. Th

【Game Optimization】 1. Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches. 2. Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer). 3. Added a prompt that appears when tr

System Optimizations 1. Fixed some GPU crashes. 2. Optimized game memory consumption, reducing crashes due to insufficient memory. 3. Key prompts will still be displayed after entering the minimap to prevent difficulty finding the initial territory. 4. WASD keys can be remapped t

Greetings, builders. We're rolling out an update today, covering system optimizations, numerical adjustments, performance improvements, and a number of bug fixes. System : 1. Fixed some GPU crashes. 2. Optimized game memory consumption, reducing crashes due to insufficient memory

The Early Access for " Mandate Order " officially launches today! In this turbulent era where "nations have no fixed borders, and survival is a daily struggle". You will begin with a frontier settlement and gradually develop it into a state capable of producing, sustaining itself

Dear Fortifiers, seeing each other is like meeting each other. There are only a few days left before "Mandate Order" officially opens early access. Recently, we have seen a lot of familiar voices in the comments section. Some people are already waiting a little anxiously: “Finall

Dear Fortifiers, seeing each other is like meeting each other. On May 10, the public demo of "Mandate Order" ended its experience and was removed from the shelves. At that time we said: The city is still under construction and the road is still long. Since then, although the publ

We are an independent game team from China. Mandate Order is our first self-developed title, built with Unreal Engine 5. To deliver a great gaming experience to players around the world, we have implemented localization for 12 languages in the game. Constrained by our limited bud

Dear city builders, Today, we are finally ready to announce that: Mandate Order, an ancient Chinese war city-builder, will launch in Early Access on August 12, 2026, at 02:00 UTC, on Steam and the Epic Games Store. The Early Access edition will be priced at $19.99 USD , with a 15

Dear City Builders, Greetings. This week's log will focus on several key changes: How to make the opening sequence clearer; How to make the map of the Four Battlegrounds easier to read; How to reorganize the recruitment system; Why the invasion mechanism is no longer just "a wave