Greetings, city builders! Here are the October 15 updates:
System Improvements
- Added an important alert when the projected Knife Money balance is negative, helping you manage income and spending.
- Added alerts when Dedicated Shipping cannot dispatch goods. Click an alert to open the sending building and its route.
- Improved warning markers for full storage buildings.
- Clarified Worker status descriptions and the maximum number of resident Crews.
Interaction Improvements
- Added the option to press Esc to cancel residence or workplace assignment.
- Fixed Farmland not being selectable by dragging a box in batch demolition mode.
- Fixed the build confirmation button not following moved Farmland.
- Fixed batch upgrade and demolition modes remaining active after opening the map.
- Fixed an issue where resolving a destination-full warning for one Dedicated Shipping route also cleared warnings for other routes.
- Fixed flickering flag icons and incorrect Cottage icon orientation on the Minimap.
- Updated some building detail backgrounds and made the Mobile Ballista icon clearer.
- Fixed Demand View showing enlisted personnel's needs as if they were still Workers.
- Fixed missing Farmland highlighting in Worker assignment and Retainer placement views.
- Fixed missing Constabulary range circles and incorrect Jujube Trees highlighting in Stability View.
- Fixed missing influence circles for plague-infected Workers in the disease view.
- Fixed incorrect view highlighting on some equipment, Loot, Gate flags, and bandit building objects.
- Fixed the Retainer placement view highlighting only the driver of a Chariot Troop.
- Fixed tutorial videos allowing game-speed changes, and opening or closing videos affecting the pause state.
Combat Improvements
- Added health bars for injured Beasts.
- Improved overlapping friendly and enemy Attack Range circles and fixed incomplete displays.
- Fixed range circles changing friendly selection colors and missing hover outlines on Archers.
- Fixed flickering muster-formation previews and large color differences between heads and bodies.
- Fixed misplaced Soldier previews after changing Chariot Troop formations.
- Improved turning speed and action-icon changes for Sword Infantry, Halberd Infantry, and Archers after reaching position.
- Fixed an issue where orders issued through City Defense structures could incorrectly target friendly Walls with Siege Engines. Also corrected Chariot previews on Walls.
- Fixed an issue in Crossroads of War where bandit Battering Rams became stuck on Barricades, preventing invasions from ending.
Performance Improvements
- Reduced rendering costs for completed buildings and attached objects.
- Improved visibility checks and reduced redundant rendering for buildings, roads, and Resource Nodes.
- Reduced unnecessary redraws of Attack Range circles when the display is unchanged.
- Reduced vegetation, terrain, and distant-building rendering costs at low and medium quality, and adjusted low-quality shadows.
- Reduced rendering costs for some flags and equipment models.
- Improved compression for some UI and art textures to reduce video memory use.
Bug Fixes
- Fixed closed-loop roads repeatedly showing a “road too short” warning and a red preview.
- Fixed some road extensions incorrectly flagged as overlapping buildings or being too steep.
- Fixed Army selection shortcuts making some roads disappear while leaving snap points behind.
- Fixed partial failures when batch-upgrading roads. The entire batch is now blocked if materials are insufficient.
- Fixed missing white road previews and road snap points appearing on enemy buildings.
- Fixed floating Farmland preview borders, misplaced corner markers, and blocky road and Resource Node edges.
- Adjusted some mountain no-build areas to prevent Wells being placed inside mountains.
- Fixed detection circles remaining after Gates became regular Walls or connectors, and corrected lighting on some Wall connectors.
- Fixed some Workers climbing Walls without a Ladder Tower at 8× speed.
- Fixed the Spring Ritual failing to enter preparation when supply collection finished on or after day 21 of the second in-game month.
- Fixed some hauling jobs failing to resume after loading, leaving Workers wandering while marked as hauling.
- Fixed dropped resources not being counted, selectable, or available for hauling after loading.
- Fixed abnormal stock increases and task-assignment crashes during certain resource recovery operations.
- Fixed missing piles of Logs at Logging Camps after loading and distorted starting-resource piles in new games.
- Fixed crashes during end-of-winter crop updates after Farmland removal, and when building settings failed to load correctly.
- Fixed Loot models and effects disappearing after changing graphics presets, and incorrect materials on hunting Loot.
- Fixed floating Granary fences, intersecting Cottage posts and water jars, and clipping weapon racks around Constabularies.
- Improved Worker hauling and Well work animations, including water-drawing and dripping effects.
- Improved Cottage and Weapon Workshop smoke, and standardized wind movement for some decorative flags.
- Fixed scene-shadow flickering when displaying Attack Ranges for Archers and other units.
- Slowed cloud movement and softened cloud shadows to reduce brightness flicker at 8× speed.
Localization
- Fixed Chinese text appearing in some building and unit interfaces when using other languages.
- Fixed display issues with some Turkish letters.
- Updated and improved some localized text.
— The Mandate Order Team
