Monastery

Lycan Studio

Released
Sep 14, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 0.842 Patch Notes

    Updates Side selection graphics are now aligned to the player instead of the center of the screen Certain boon icons on the top panel will animate when their ability activates The Corruption icon also animates when an ability triggers that was gained from Corruption Upgrades gain

  2. Developer post

    Build 0.84 Patch Notes

    Fixes Fixed an issue with Omega and Weakened revenge abilities hanging the game Fixed the game getting stuck when abandoning the run on the Crossroads while a quest was active Fixed an issue where the settings dropdowns wouldn't populate properly on some machines Fixed various vi

  3. Developer post

    Update to Unity 6 - Build 0.82 Patch Notes

    We've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support. This engine upgrade lays the foundation for upcoming features, gameplay improvements, and technical enhancements while helping us ma

  4. Developer post

    Build 0.81.2 Patch Notes

    Fixes Next Attack icon gained a counter to show how many of the same effect have been played Fixed an issue where the item upgrade panel couldn't be skipped during Tipsy Tavern and Cornered Beast events, allowing for an infinite heal bug Fixed Trap card not damaging the attacking

  5. Developer post

    Build 0.81 Patch Notes

    Fixes Fixed an issue where the Turn the Page card gained from Book of Spirits could interfere with Brew, causing the game to hang Mist Veil no longer consumes Malice when not on Page 6 Fixed an issue where items weren't displayed properly after clicking them on the character shee

  6. Developer post

    Tome Update: The Offhand Line Is Complete

    The third and final offhand weapon has arrived at the Monastery, and it changes the tempo of every fight you bring it into. Tome is built around delayed power. You stockpile resources across turns, hold them, then release everything in a single decisive moment. Where shields keep

  7. Developer post

    Quality of Life Update - Build 0.74 Patch Notes

    Based on your feedback and our internal testing, we've rolled out a batch of quality of life improvements and new features. This update is also coming to the demo version. Features and changes A randomize button has been added to the character creator, speeding up character creat

  8. Developer post

    New Mechanic: Every Step Leaves a Trail. Every Trail Has a Cost.

    The Forest biome introduces a new risk mechanic. Trail System At every Crossroads, both paths are assigned a Trail value. The chosen path’s value is added to the player’s current Trail. If the number reaches or exceeds 5, the wolves have discovered the player through the tracks t

  9. Developer post

    Demo Update

    The Monastery demo just got an update! We've been polishing things up based on your feedback. Here's what changed: Reduced shop prices so you can experiment more freely Asset bundles implemented, slightly reducing download size Various bugfixes If you haven't tried the demo yet,

  10. Developer post

    Build 0.72 Patch Notes & Music Update

    Music Update The soundtrack has been updated with 10 new tracks. The album now includes all music currently available in the game, allowing players to listen to every track individually outside of gameplay. Each area features a distinct musical tone and atmosphere. Whether you pr

  11. Developer post

    Build 0.71 Patch Notes

    Updates Mantra has been updated so that the effect only lasts until the next card has been played. Afterwards, another Mantra can be used but the cost of a single card can only be reduced by one Mantra at a time. Fixes Meditation no longer shows Protection preview when player is

  12. Developer post

    The Final Armor Piece: Light Armor

    A new item type has been added: Light Armor , the third and final armor category. Light Armor focuses on Protection-based defense and card recursion through combo mechanics . New Gameplay Mechanics Mantra (new universal Light Armor card) Skill • 0 Stamina • Exhaust • Remain Retur

  13. Developer post

    The Final Armor Piece: Light Armor Coming Soon!

    The next update introduces a brand new item type: Light Armor , the third and final armor category in the game! This armor blends Protection-based defense with combo-oriented card recursion mechanics , opening up entirely new build possibilities. What Makes Light Armor Special? I

  14. Developer post

    Build 0.66 Patch Notes

    Fixes More issues with continuing runs at the Crossroads have been addressed Updates The reward panel at the end of the run has been updated to reflect if the player doesn't receive any shards because of Gravebound Token

  15. Developer post

    Build 0.65 Patch Notes

    Fixes Fixed the game crashing when continuing a run at the Crossroads, after playing in a different region Gravebound Token no longer gives shards after resurrection Update The UI has been updated on the map: the overview now shows the defeated bosses of each zone the title graph

  16. Developer post

    Build 0.64 Patch Notes

    Fixes Fixed the game freezing when using the Sacred Relic card Updates An effect icon under the player now indicates when Mirror Shield is active Optimizations have been added to further reduce memory usage

  17. Developer post

    Build 0.63 Patch Notes

    Fixes Fixed the game sometimes freezing after the Matriarch attacking Updates Crossroads top panel now shows the Corruption icon New torch icon added to Crossroads reward panels

  18. Developer post

    Build 0.62 Patch Notes

    Fixes Fixed Overwhelming Defense removing the player's armor when it was used while Heroic Strike was active and set to crit chance Fixed being able to discover crossroads events while having 0 torches Added a recheck for Heavy Armor collection achievements Fixed wolves getting s

  19. Developer post

    Adventurer Update Hotfix

    Fixes Poison Bomb no longer stops the game when played against Machines The game no longer hangs when pressing the tutorial start button several times Hungarian texts have been updated to reflect correct mechanics

  20. Developer post

    The Adventurer Update

    New Features Trophy System Defeated bosses will reward you with trophies! Each trophy grants a unique ability to spice up your runs even further. There are 12 trophies to collect, and you can have up to 3 active at the same time. Purchaseable & Switchable Character Background