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Update to Unity 6 - Build 0.82 Patch Notes

We've upgraded the project from Unity 2020 to Unity 6 to ensure better compatibility with future content updates and long-term development support.

This engine upgrade lays the foundation for upcoming features, gameplay improvements, and technical enhancements while helping us maintain a more stable and efficient development pipeline.

Players can expect some performance related improvements, faster loading times and an overall smoother gameplay experience.

Improvements

  • Updated the game engine from Unity 2020 to Unity 6
  • Reduced loading times across multiple game areas
  • Improved overall game stability
  • Fixed several engine-related issues introduced by the older Unity version

Gameplay & Combat Fixes

  • Fixed an issue where the enemy HP bar highlight could become stuck while targeting.
  • Fixed an issue where multi-life enemies could become stuck after losing HP Charges.
  • Fixed an issue where Battle Stance would not always deal the correct amount of damage.
  • Fixed card interaction issues when losing Stamina against Ghost enemies. Card availability now updates correctly and cards will no longer appear playable when there isn't enough Stamina to use them.
  • Fixed targeting issues with Weakened enemies during transformation. They can now only be targeted after the transformation is complete.
  • Added a delay after boss deaths to prevent enemies from moving before death animations have finished.

Cards, Stances & Preview Fixes

  • Fixed an issue where switching Pistol Grips could become stuck while hovering over Shot or Grip Strike cards.
  • Parrying Dagger now correctly displays Block Preview for all Combo-generating cards.
  • Fixed Parrying Dagger's Block Preview when playing cards that apply Berserk Stance. Incorrect Block gains will no longer be displayed.
  • Cards that only apply Guard Stance without granting additional Block now correctly display a Block Preview.
  • Fixed Power Preview display issues on cards that grant Berserk Stance.
  • Fixed issues with Hide Armor and Guard Stance Armor Preview calculations.

UI & UX Improvements

  • Enemy tooltips will no longer flicker when moving an enemy while the cursor is hovering over it.
  • Fixed an issue where card popups could extend beyond the screen during Scry.
  • Fixed an issue where three-digit release numbers would not fit correctly on cards.
  • Reduced the size of Relic icons.
  • Fixed the positioning of the Defeat animation so it correctly follows the camera and remains centered.
  • Updated the visual presentation of area and equipment requirements in quests.
  • Enemy Visuals & Positioning
  • Updated enemy positioning. The spacing between enemies now scales based on aspect ratio.
  • Adjusted the size and positioning of Giant Leech and Powerhouse enemies.
  • Fixed the Rabid Rat collider size and slightly raised its position to improve targeting.

Visual Updates

  • Added new Tome artwork to the Inventory, Mastery Panel, and Battles.
  • Updated Light Armor artwork with higher-resolution images.
  • Added new player attack, skill, and bomb animations.
  • Localization & Text Fixes
  • Updated the Hungarian translation for Exposed card.
  • Improved card descriptions for Spirit Ward, Sharp Metal, and Shieldstorm.
  • Updated the description of Ring of Swiftness.
  • Fixed Sacred Purge and Sacred Protection description formatting. The "{0}" placeholder will no longer appear during battles.
  • Fixed the localization for Heap Boon. The correct ability description is now displayed.

Technical Fixes & Optimization

  • Fixed a battle-end Brew softlock that could occur if the last enemy died at the start of the player's turn. Cards will no longer remain stuck between battles.
  • Fixed Techmaster's opening action. Mines will no longer be placed if there isn't enough room for them.
  • Cleaned up unnecessary Unity logs from the battle system.
  • Fixed Protection Potion preview. Protection is now correctly displayed beneath the player character.

What's Next

The next content update will introduce Wand, the third and final main-hand item.

On behalf of the team at Lycan Studio, thank you for playing Monastery and for the feedback that keeps shaping it. If you have a moment, a Steam review helps more than you might think.