---Red---Tether-->

Sleeper Games

Released
Jan 18, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hyperspace Deck Command Launched!

    Hey There Hyperspace Fans Sleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. View game page You’ll assemble a massive space force from unit and tech cards, whic

  2. Developer post

    Hyperspace Deck Command Demo 2 Is Here!

    The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam . This version features 2 full faction decks, 19 unlockable starter packs, a whole bunch of new enemy encounters, new upgrade and shop systems, as well as many fixes and

  3. Developer post

    Red Tether Version 1.310 (Harpoon Hunt)

    -Hacked Cargo Rail now holds fire when V-Fish are nearby. -Fixed situations in which getting too much improvised armor at once would leave some unconverted (?) -Fixed training area coolant container never spawning (requires reaching ice belt again). -Fixed destroying objects with

  4. Developer post

    Steam Trading Cards And Other Community Items Now Available

    Turns out Red Tether now qualifies for Steam community items, so I designed 9 trading cards for you to collect. The cards spotlight various A version of the Red Tether Protocol pilots you can unlock ingame. 8 emotes and 3 profile backgrounds are also available. Cheers! Stefan – S

  5. Developer post

    Red Tether Version 1.309

    -Defense Cortex projectile diversion and activation cooldown increased. -Fixed mass multiplier issues on general class. -Fixed a problem with dreamer intercept B datasheet portrait. -Fixed A and B ship variant mix up on datasheet unlock condition for Hull-Ripper Hooks. -Fixed wav

  6. Developer post

    Hyperspace Deck Command Demo Released!

    Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upcoming sci-fi deckbuilding roguelite that will also be the third entry in the Hyperspace Anthology. You can try it right now

  7. Developer post

    Abandoned Prototypes + Hyperspace Anthology Vol 3 Announcement Soon

    After spending some time on post-launch content for Swirl W@tch and Red Tether last year I have now finally settled on what Hyperspace Anthology Vol 3 will become. The game will be official announced very soon. In the process of getting there I produced yet another (probably to b

  8. Developer post

    Red Tether Version 1.308

    -Minor changes on some waves in interception mode. -Databases now start to unlock earlier (20 upgrades acquired) and successively unlock on steps of 20 upgrades acquired. -Heavy Duty: Reduced range penalty (-20% --> -10%) and top speed penalty (-20% --> -15%). -Technophage

  9. Developer post

    Red Tether Version 1.304 (Harpoon Hunt)

    -Wielding shield projectors now overcharges your shield instead of just restoring it. -Shield Purger overcharge nerfed (100%-->50%). -Final boss in endless mode now has mass multiplier 0. -A certain attack of the final boss in endless mode is more predictable now. -Fixed a pro

  10. Developer post

    Red Tether Version 1.303 (Harpoon Hunt)

    -Markers for enemy reinforcement and certain other actions now have an additional contrast layer now. -Condition overload now also sends out lightening bolts to nearby ships which inherit the condition overload explosion damage. -Frost Stalker Skin coolant venting now works on a

  11. Developer post

    Red Tether 1.3 Harpoon Hunt Is Here!

    Attention all RTP members. It appears another branch of GC's unofficial clandestine service has infiltrated Con space alongside the Red Tether Protocol. So far their activities have gone unnoticed by both us and the Contempter, but now the program has entered its main phase: Mill

  12. Developer post

    Red Tether Version 1.300 (Harpoon Hunt)

    1.300 (Harpoon Hunt) New Stuff -Added 3 new variants per wave (135 total). This new d-route waves are unique to the Scrapyard, Chemical Spill, Charged Nebula and EM Industrial Zone. -Some waves now spawn with reinforcement markers that add additional enemies to the wave after a c

  13. Developer post

    Fishy Encounters: ---Red---Tether--> 1.3 Harpoon Hunt Is Approaching!

    Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to initiate a high speed chase! Drag them down to wear them out enou

  14. Developer post

    Red Tether Version 1.252 (Shield Care)

    -Multishot charges 30% faster now. -Reduced EMP buildup from a certain hazard. -Colliding with electrified objects now causes minor EMP buildup. -Fixed instant hull damage from colliding with certain electrified objects. -Fixed Hull Ripper Hooks damage not being affected by frail

  15. Developer post

    Red Tether Version 1.251 (Shield Care)

    -Reduced End-Tech Refit Kit shield bonus (20%-->16%). -Chainsaw Garrote now also grants +5% range. -Increased acid time inflicted on caustic gas launcher (16-->28) and sludge pump (18-->22). -Caustic gas launcher AoE increased (3-->3.5). -Fuel rod missile damage reduc

  16. Developer post

    ---Red---Tether--> 1.25 Shield Care

    Attention All RTP Members! Its a surprise content update! 1.25 Shield Care has just been released, adding 11 new upgrades to better protect your ship. Alongside some new ways to increase your shield hp you can now also get overcharged through various means, temporarily increasing

  17. Developer post

    Red Tether Version 1.250 (Shield Care)

    New Stuff -11 new upgrades added, mostly shield related. -Added shield overcharge system. -Improved background object fading when camera is zoomed out a lot. Balancing -Several shield items rebalanced. -Collector Sockets now also allows picking up heatsinks (to get cooldown rate

  18. Developer post

    Red Tether Version 1.210 (Hazard Zone)

    Balancing -Hardlight Arms wielded damage bonus increased (100%-->150%) -Chainsaw Garrote no longer triggers on single hull tethers. -Emergency Beacon now has a fixed chance to trigger per stack and stacks come with dimishing returns. -Emergency Beacon no longer provides additi

  19. Developer post

    Red Tether Version 1.207 (Hazard Zone)

    -Removed cursor smoothing on controller. -Controller input binding now accepts input from axis that do not have 0 as their default state. -Fixed a problem with how stick dead zone affects controller inputs being registered. -Reworked mouse and controller inputs to use a unified s

  20. Developer post

    Red Tether Version 1.206 (Hazard Zone)

    -Attempted to overall make both zone 4 variants more even in terms of difficulty. -Added 2 new magnetic attachments -Added 3 new enemy variants. -Mag-Charge Railguns now fire 3 shot bursts and target faster. -Consecrated neutronium missile move rate reduced. -Acid spills can no l