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Red Tether Version 1.250 (Shield Care)

New Stuff
-11 new upgrades added, mostly shield related.
-Added shield overcharge system.
-Improved background object fading when camera is zoomed out a lot.

Balancing
-Several shield items rebalanced.
-Collector Sockets now also allows picking up heatsinks (to get cooldown rate and stealth) and magnetic generators (to get kinetic deflect chance).
-Crash Optimizer now also affects speed collision damage (>>>).
-Onboard Cornucopia stacks no longer provide additional printer charge per recycle.
-Onboard Cornucopia can no longer recycle as long as you have max charges stored (+3 per stack). This does not limit gaining printer charges from other sources.
-Abyssal Material revive now heals +30% of your max hearts per stack.
-Thermal Threading now only exchanges heat and cold between large objects, debris etc is unaffected.
-Magnetic Inductor field size and persistence now scales slower with stacks.
-AM Auto-cannon damage VS hostile increased.

Fixes
-Yet another attempt at normalizing cargo spawns in endless mode.
-Fixed a problem with zone selection.
-Fixed pickups excluded from printing appearing multiple times in inventory even though no printer charge was used.
-Fixed interceptors applying missfire chance incorrectly.
-Fixed a problem with Plush B reward spawns.
-Fixed multishot cut cancel not working.
-Fixed a problem when wielding ultra auto-cannons.
-Fixed performance issues related to situations in which glitch ambience sfx plays (player in magnetic fields etc).
-Fixed a situation in which printing more Alif Strand than your max tether count would prevent alif conversion from taking effect.