Tower Tactics: Liberation

asraworks · Team17

Released
Feb 6, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Big Demo Update for Tower Tactics 2, the sequel to Tower Tactics: Liberation!

    Hi, asraworks here! In case you missed it, I’m currently working on Tower Tactics 2 , the sequel to Tower Tactics: Liberation . A lot has happened over the past few months. The game has new key art, a brand-new trailer, and I’m very happy to announce that Assemble Entertainment h

  2. Developer post

    v1.18.5

    Highlights Made some small fixes to the Spanish translation.

  3. Developer post

    Tower Tactics 2 is participating in the Steam Next Fest!

    Hi everyone! Did you know? Tower Tactics 2 is participating in this edition of the Steam Next Fest ! Check out the demo here: Link to Tower Tactics 2 Store Page This demo works well with controllers and on the Steam Deck! 🎮 I hope you like it! Please let me know all of your feed

  4. Developer post

    v1.18.4

    Highlights The deck tip that shows when hovering the deck's name in the Sanctuary now has larger text and makes better use of available space.

  5. Developer post

    The demo for Tower Tactics 2 has been released!

    Hi everyone! I'm happy to announce that the demo for Tower Tactics 2 has just been released! Check it out here: Link to Tower Tactics 2 Store Page This demo works well with controllers and on the Steam Deck! 🎮 I hope you like it! Please let me know all of your feedback through t

  6. Developer post

    v1.18.3

    Balance Changes Trinkets Healing Cloak Health restored: 1 >>> 2 Siege Mode The Wanted Poster trinket can no longer appear in Siege Mode. Bug Fixes Bug Fix : Fixed some areas of the game in which text wasn't showing correctly, concretely the Next Wave Preview during comba

  7. Developer post

    v1.18.2

    Highlights The Tip for each deck that could previously be seen in the deck list by hovering the difficulty indicator, can now also be seen in the Campaign menu by hovering the deck's name. The button that allows you to skip ascension levels by using a small amount of Astral Dust

  8. Developer post

    v1.18.1

    Balance changes Trinkets Small buffs to two slightly underpowered boss trinkets! Compulsive Reader Luck gained: 7 >>> 9 Black Feathers Extra crystals gained: 25% >>> 30% Thank you for reading the patch notes and for playing the game! Did you know? Tower Tactics

  9. Developer post

    v1.18

    Highlights A new trinket has been added to the base game, the Lucky Dagger ! Effects that increase based on the number of cards in your deck are fun! You can now see the damage that critical strikes deal in the stats panel. Balance changes Trinkets Red Cherry Luck gained: 3 >&

  10. Developer post

    Announcing Tower Tactics 2!

    Announcing Tower Tactics 2! The fusion of deck-building roguelike and tower defense returns, bigger than ever! Build your deck with powerful new cards, unlock unique trinkets, and deploy enhanced towers to overcome relentless waves of enemies and new strategic challenges. Check o

  11. Developer post

    Tower Tactics Arena has just been released!

    Hi everyone! I'm glad to announce that the Early Access for Tower Tactics Arena is coming to an end, after 1 year and 3 months and dozens of updates! 🎉 I hope you like it! 😄 The game has improved a lot since the original Early Access release. If you liked Tower Tactics: Liberat

  12. Developer post

    v1.17

    Highlights The exact EXP needed to reach the next Siege Level is now shown in the progress bar. You gain 14 EXP at the end of a Siege Run for each day survived, and the EXP needed to get to the next level is equal to the level * 4, up to a maximum of 120 EXP from level 30 onwards

  13. Developer post

    v1.16.2

    Balance changes Trinkets Buffs to niche trinkets! White Silk Number of copies created: 2 >>> 1 New effect: Now reduces the mana cost of the created copy by 1. Golden Lamp New effect: Now reduces the mana cost of the returned card by 1. Bug Fixes Bug Fix: The Warfare Drum

  14. Developer post

    v1.16.1

    Bug Fixes Bug Fix: You can no longer have one extra card over the maximum hand size in Horde fights.

  15. Developer post

    v1.16

    Highlights A hand size counter has been added to the game, next to the card piles! Balance changes Cards Mini Inferno Range: >>> Siege Mode Now, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and

  16. Developer post

    v1.15

    Balance changes Trinkets Elastic Band Whenever a tower levels up by combining three of the same type and level, draw a card and reduce the cost of the card drawn by 1. >>> Whenever a tower levels up by combining three of the same type and level, draw a card. The first tw

  17. Developer post

    v1.14

    Highlights A new Progress Panel has been added to the game, inspired by the ones in Brawl Tactics: Origins and Tower Tactics Arena ! To open it, click the "Total Progress" text in the Game Mode Select window. Please let me know if you find any bugs with it! Balance changes Maps T

  18. Developer post

    v1.13.7

    Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums Balance changes Towers Dark Magician Fire

  19. Developer post

    v1.13.6

    Balance changes Towers Electric Banshee Before this patch, the "Deactivate 1/3/9 towers" effect prioritized towers that can be deactivated, but didn't consider towers that are protected by EMP Walls and towers that are placed in tiles that prevent deactivations. Now those factors

  20. Developer post

    v1.13.5

    Highlights Siege Mode There is now an easy way to see your record with each Siege class before starting a new run Balance changes Towers Mechanical Spider Mana cost: 1 >>> 2 Range: (60, 90, 120) >>> (100, 110, 120) Fire rate: (0.8, 0.8, 0.8) >>> (1.2, 1