Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums
Balance changes
Towers
[Astral Siege] Dark Magician
- Fire rate: (0.55, 0.6, 0.65) >>> (0.75, 0.78, 0.8)
- Range: (140, 150, 160) >>> (160, 170, 180)
- Magic Penetration: (100, 100, 100) >>> (100, 150, 200)
[Astral Siege] Unstable Reactor
- Now it always displays its range. Even though the range is shown as 0, it does have range, but it's unaffected by all range modifications.
[Astral Siege] Vicious Vindicator
Reducing the fire rate a bit to improve performance when you have many copies of this tower at level 3 and also nerfing the DPS at level 2 a bit to make it a bit harder to reach level 3 unscathed.
- Fire rate: (1.0, 2.0, 3.0) >>> (1.0, 1.5, 2.0)
- Damage: (10, 20, 30) >>> (10, 20, 45)
Bug Fixes
- Bug Fix: The event that gives you a choice among three trinkets can no longer offer you duplicate options.
- Bug Fix: When starting Endless Mode after winning a Campaign run, the seed is now modified internally to avoid RNG repetitions.
- Bug Fix: [Astral Siege] Fateful Trident now correctly gives luck at the end of each combat after continuing a saved run.