V.R.G.

latel88

Released
Jan 1, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    About the future of V.R.G.

    I write in Japanese because DeepL and GoogleTranslate translate the wrong translation. V.R.G.を購入していただいた方、興味を持っていただいた方、全員に感謝しています。2年程開発を進めてきましたが、アップデートが高頻度で行われているのにコンテンツ内容が増えてないと感じられてる方が多くいると思います。ゲームに重大なパフォーマンス問題や設計の問題があり、それを直すことに力を入れすぎてしまい、開発者自身が燃え尽き症候群のような状態になっており、このままでは完成させられない

  2. Developer post

    Update 0.42.0

    Horde Mode The kill badge introduced in 0.41.0 now only counts when flying enemies and armored mages are killed, as it prevents the freedom to use a variety of weapons. The score screen at the end of a horde has been adjusted. Weapons Ammo consumption for freeze grenade has been

  3. Developer post

    update 0.41.2

    Adjustment The time lapse of day and night is now constant, even in slow motion. The speed of looking through the monocular is now constant, even in slow motion. Bug fixes Fixed an issue where the controls would not work. Game time no longer elapses when opening the store in camp

  4. Developer post

    update 0.41.1

    Improved responsiveness between game and rendering threads.

  5. Developer post

    update 0.41.0

    Weapons Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time. Plasmagun's bullet velocity has been increased from 0.5 to 0.75. The ammunition consumption of the Punch's charge attack has been increased from 50 to 75

  6. Developer post

    update 0.40.3

    Bug Fix Fixed an issue that broke actor placement when playing E1M3. Fixed an issue that would freeze when opening SteamOverlay during a game. Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged.

  7. Developer post

    update 0.40.2

    Bug fixes. Fixed pathfinding algorithm to prevent falling. Fixed an issue where the pathfinding algorithm was causing poor performance.

  8. Developer post

    Update 0.40.1

    Fixed a problem with fast animation when falling.

  9. Developer post

    Update 0.40.0

    UI Drop shadows are now displayed on some UI parts to improve visibility. Weapons A special SE will now sound when running out of ammunition. Some weapon designs have been adjusted. Sprint-only sprites have been added to some weapons. Enemies Enemies now drop more Gibs when kille

  10. Developer post

    update 0.39.0

    Horde Mode To increase the specific weight of the meat score addition, it is now x10 per gram. Weapons The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates arm

  11. Developer post

    Update 0.38.0

    Additional Elements When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored. Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated. Balance adjustments Reduced "

  12. Developer post

    Update 0.37.1

    Bug fixes Fixed a problem that caused the player to become invincible. Fixed algorithm for determining where bullets land. Tutorial Some confusing level design has been improved. Settings Added mipmap option to reduce flickering in the distance. Added a way to return to the menu

  13. Developer post

    Update 0.37.0

    Episode Mode Fixed problem with intermission screen not displaying. Horde Mode Sidearms have been added to the weapon deployment. It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon. Weapons Improved problem with punch ch

  14. Developer post

    Update 0.36.1

    Changed the "launcher" charge shot to fire without lock-on. Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds. Fixed an issue with projectile judgments.

  15. Developer post

    Update 0.36.0

    Weapons The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight. Controls The wheel menu has been changed to a cursor-select format. Other

  16. Developer post

    hotfix

    Fixed problem with enemies and objects not blowing up

  17. Developer post

    update 0.35.2

    Fixed an issue where key icons in the UI would appear shrunken. A cursor has been added to the wheel menu to facilitate selection with the mouse.

  18. Developer post

    update 0.35.1

    Fixed a problem with objects sticking to the ceiling Fixed a problem with upscaling not working

  19. Developer post

    update 0.35.0

    Movement system Leaning now maintains sprint status. While cliff climbing, it is now possible to cancel by making a move input in the opposite direction. Weapons The rocket launcher charge is now a two-point burst with a high bullet velocity. Scope peering speed no longer decreas

  20. Developer post

    update 0.34.0

    Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming. Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game.