Released
Jul 12, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.0.5 Controller Overhaul and QoL Patch

    CONTROLLER/STEAMDECK switched to a software cursor instead of hardware due to input lag + cursor invisibility issues with on some Linux distros and steamdeck added support for joystick sensitivity, pan sensitivity and zoom sensitivity many dialogues had buttons that did not show

  2. Developer post

    Animation Overhaul and Bug Fixes

    VISUALS The main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings. As a result more than half of animations we intended to play in the game never actually did. Li

  3. Developer post

    Bug fixes and stability improvements

    Animator bug fix This one is a little complicated but there was a bug where building sprites and animators were being reset when you right-clicked or hovered over tiles. This will likely have wide ranging implications but so far this addresses some of the following: Fixes bug whe

  4. Developer post

    First post-launch stability + QoL patch

    Welcome back! This is just a quick post-launch QoL + stability patch. To everyone that reported issues through discord and steam discussions thank you so much for helping to improving the game! Endless moved to level 4 We noticed that players were frequently going from tutorial o

  5. Developer post

    Wastelander 1.0 is Live!

    Wastelander 1.0 Has Arrived! It's been a long road but we're finally ready to remove the Early Access tag from Wastelander. With the 1.0 release comes a fairly large amount of QoL changes and improvements! Re-mappable keybinds & Controller Support We've completely reworked ou

  6. Developer post

    Unlock/Level System + v1.0 Release date!

    Release Date We're finally nearing v1.0 and releasing the game from Early Access! Our planned release date is July 12 and we'll be working hard on polish and release prep right up until that date! Leveling System One of the last major gameplay components we've added is the leveli

  7. Developer post

    Major visual update! New Animations / VFX.

    Ability / Item / Augment trigger Animations! This is a major milestone on the road to release. The game desperately needed animations to make it feel more "alive" and we've finally made some major progress on this front. This patch contains a large amount of new animations. Const

  8. Developer post

    New Trailer is live!

    As we continue prepping for launch from Early Access, we'll be doing more social media posting and promotional work as well. Here's a brand new Trailer for Wastelander that's just gone live to our Youtube and Steam page. Check it out!

  9. Developer post

    Tutorial updates and polish

    This patch contains another round of updates and improvements to the tutorial. It now contains videos to show specific gameplay elements as well as reduced amounts of text. Please let us know if you see any issues or have any suggestions.

  10. Developer post

    SFX Overhaul, Lots of Bug Fixes and Polish

    Sound Effects Overhaul The game now has more than just 3 sound effects. A ton of abilities and interactions now have unique sounds. Menus, UI elements, and several other dialogues that didn't previously have sounds now do! This is the first of a series of large planned polish tas

  11. Developer post

    Tutorial Improvements, Bug fixes

    Tutorial pass The tutorial has become significantly outdated so we've been working it again. A lot more visual aids and explanations have been added to ease the onboarding process. Feedback would be greatly appreciated! Bug Fixes Push Left ability from hurricane engine was not fu

  12. Developer post

    Endless Mode is Here!

    New Game Mode - Endless Endless mode is our latest game mode release, and a long awaited feature for many players. This game mode allows you to play Wastelander without turn limits, on a MASSIVE map and push your base building skills to the limit without being limited by the leng

  13. Developer post

    0.7.6 - Map Generation and Bug Fix patch

    In preparation for our Infinite mode release we have had to dramatically improve our map generation efficiency and resting FPS performance. These changes WILL affect how maps are created slightly but should also significantly improve performance and load times. + bug fix - "Unkno

  14. Developer post

    Early Access Patch 0.7.5

    It took a bit longer than expected, but this patch will contain the first pass of our map editor. Make your own scenarios and play them, or share them with others. The UI for this version is not polished, but we will continue to improve it over time. Please report any issues and

  15. Developer post

    Hotfixes

    - hotfix a bug with agriwall - fixed an issue with reward dialogues

  16. Developer post

    Small improvement patch.

    - escape will now close general dialogues and popups (except for item and augment selection dialogues). - text improvements - slightly increased small font size - Unstoppable Fissure now reveals all tiles in vertical line, not just tiles that exploded (behavior now matches descri

  17. Developer post

    Update Notes For Jan 10

    We're back from vacation and working hard to get through the Early Access goals. We had a bunch of new users join us over the holidays so we're addressing some problems we noticed thanks to the increased activity. + Tutorial limit is now 100 turns (previously 30) + Fixed an issue

  18. Developer post

    Fixed soundtrack bug

    - Fixed a bug that was causing the soundtrack to only play a single song. Hopefully there is some more variety in the in-game soundtrack again :)

  19. Developer post

    UI Improvements Phase 1

    This patch contains a large round of UI improvements. Almost all of our button and menu assets have been replaced. Please send any feedback you have on these changes, or report any bugs you see to our Discord server. This will be our last patch of the year, but we'll likely be fo

  20. Developer post

    Scenario Maps + Map Editor Coming Soon!

    Features Scenarios This patch contains several "Scenario" maps, which are custom maps that have interesting layouts and new challenges to solve. In order to create Scenario maps we had to develop a map editor tool which is currently being used internally only, but will be availab