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Animation Overhaul and Bug Fixes

VISUALS

The main beef of this patch has been to re-write our animation system. The one we had in place was from early development and was never set up to support all animation timings. As a result more than half of animations we intended to play in the game never actually did. Listed some cases below

  • almost all animations triggered by end turn were not playing (grassing, explosions etc.) Should work now

  • almost all animations triggered by a storm were not playing. Should work now

  • Hurricane Force relic ability now has a disperse animation

  • Harvest and Core Mine now have a new wasteland animation

  • cleaned up various visual artifacts in desert and shield assets

  • fixed aquaduct assets that were not lining up properly at connection points

GAMEPLAY

  • Sustainable architecture slightly altered because there were a few cases where the old behaviour could affect the player negatively. "Constructing a water storage building next to ice tiles also converts any sand tile underneath it to grass."

MISC

  • tons of clarifications, spelling fixes etc in descriptions based on discord feedback

  • reduced wait time for tutorial steps and no longer have to wait to close dialogue if you click into an objective manually

  • fixed bug where scroll was not working correctly when changing selection in wiki

  • fixed a bug where the wiki didn't have items (dynamite, seed bombs etc)

  • fixed various visual artifacts with tips (flickering, lagging etc)

  • fixed a bug with daily window that allowed you to click navigation multiple times which caused various loading issues and also allowed you to play dailies in the future

  • fixed a bug in daily leaderboard display where some entries were missing or duplicated when navigating between pages

  • fixed a bug where going back from the daily page took you to the homescreen instead of back to game mode selection