Surf's up
New word list for wordsearch game.

New word list for wordsearch game.

Simplified dictionary files.

Main changes: - Extra board - Extra word lists

remove some blank lines that were added to labels by Godot 4.3 to 4.4 upgrade

- on saving/loading a game restore the camera view. - fix the colour of stars shown when you find a word. - show completed on finding all required words.

There is now a "Play Godot version of WordsearchAttack" launch option that runs an early test version of the wordsearch game mechanics reimagined in the Godot game engine. It contains 2 test boards and 2 test word lists which are randomly selected when you start a new game. The Q

Added a list of islands for the wordsearch game.

Extra word list.

Small changes to some of the dialogues, e.g. quit's "Are you sure" now followed by a question mark and centred.

In Word Escape game, changed the starting button to say "Start absconding" rather than "Abscond".

Patch to the voxel designer's button overlay z axis position which was causing the buttons to go "behind" the camera at lower resolutions.

Changed some of the fonts being used on the in game displays so that they are consistent with those of menus, tiles, cells, setup screens etc. Linked the setting's option for showing definitions under words to update those currently being displayed (when overlaying the settings s

Found a bug in one of the loading mechanisms for continuing saved games. The bug was introduced in the "Overlay words" update on the 28th February where I changed the format of save game files, but hadn't correctly coded how one of the types of word list was reloaded when it was

Apparently it would seem that running the animated attacking title while doing the initialising in the background may help towards giving an amateur feel to the game. Running it like that did give some stuttering to the animation under certain circumstances, running it in serial

Wordsearch - New "Overlay words" option With this option selected the game plays as before. When placing words to find, they could be placed over one another, e.g. if it were placing the words ONE and TWO, the same "O" could be used for each words placement. You could also use th

Changed the way the mouse buttons control the game and added an option to allow selection of what the buttons do to the game board (it is on settings tab 2). Therefore in general (depending on what the buttons did before) you can select primary to rotate and secondary to select e

Main change: Added skyboxes for some Word Hunt games. The skybox can come from the chosen layout (e.g. shape definition) or from the selected word list. Additionally the word list can now specify it's own "look", with "Animals" now having a more grassy feel (previously all looks

Replaced the skybox sphere/mesh to reduce issue of seam on the projected image.

- Changes to the standard colour scheme. It now has a background image plus some transparency has been removed. - Panels added around the game setup screen and the settings option from the main menu, to offset previous use of transparency to derive background colour on these scre

Splits the "Interface scale" option on the settings screen so that UI icons within individual game are controlled by a new "Icon scale" slider. If you're running at a lower resolution then you may want to run the icons at a lower value than the rest of the interface otherwise the