Heat Death

Gallistrix

Released
Jul 18, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    You can now steal enemies! & more

    Merry christmas! When using "copycat" to steal an enemy's ability to summon more enemies, you can now summon those enemies to fight on your own side. There is a new 'bucket' reward at the start of fast mode. The bucket has 3 new cards, each of them summoning an enemy to fight for

  2. Developer post

    Improvements for "Skathi's Blessing" and "Hyperburner"

    Bugfix This patch fixes "Skathi's Blessing" not reducing the cost of cards created during combat. Improved interaction The tech "Hyperburner" makes satellites do double damage, but makes them self-destruct at the start of your turn. With this patch, satellites will no longer self

  3. Developer post

    bugfixes

    - 'Myriad' and 'Mitosis' should now copy buffs and debuffs - Enemies which reduce their own firepower/shieldpower should now do so correctly - Tech that you already own should no longer appear as a reward - Adjustments have been made to card combination warnings

  4. Developer post

    Bugfixes + some new art

    Fixes: - Fixed interactions with the tech 'Tinder' - Fixed 'Arsenal' not working if created during combat - Fixed 'Repairing Burst' not working if created during combat - (Hopefully) Fixed an issue where the achievement 'Nothing can harm me!' sometimes wouldn't unlock - Fixed som

  5. Developer post

    Fix dwarf planet + AoE

    This patch fixes an issue where dwarf planets were not affected by AoE modifiers.

  6. Developer post

    Difficulty unlocks pr planet

    - Difficulties now unlock per planet. - There is now a symbol which indicates which difficulty you most recently beat. - The description of the card 'Disregard' has been fixed. It should reduce costs by 1.

  7. Developer post

    Difficulty unlocks

    This patch re-introduces difficulty unlocks, which I had forgotten to implement for the new character selection screen. - New players can choose between difficulty 0, 1 and 2 - To unlock new difficulties, simply beat the highest difficulty you have access to - If you would like t

  8. Developer post

    Bugfix: Bladestorm

    Fixed 'Bladestorm'. The card should now last until the end of combat

  9. Developer post

    Updated artwork, 'grand mystery' and 'superb mystery' buffed

    In this patch, I've added around 30 new artworks for cards, mostly focusing on the human planet. I've reduced the energy cost of the upgrades 'grand mystery' and 'superb mystery', because I think these cards still have relatively few synergies that are strong enough to justify th

  10. Developer post

    Incremental improvements

    In this update: - Visual improvements in the long mode starmap - More updated card art - Withershield should now be affected by Mystery - Various status effects should now activate in the order that they were created. - fixed an issue where some status effects would not correctly

  11. Developer post

    Map rework, fixes

    Today's patch is mainly focused on improving the map in 'long mode'. There's no gameplay changes here, only visual changes: - A new overhead view makes it so you no longer need to move the camera around. - Unimportant or irrelevant information has been de-emphasised. - (higher di

  12. Developer post

    New 'Time Attack' mode, small balance change, fixes

    New challenge - In the 'cheats & challenges' section, there is now a Time Attack mode. When this is turned on, your turn ends after 30 seconds. Balance changes - In fast mode, boss rewards now allow give a card remove instead of a card swap - In fast mode, changed the '+3 art

  13. Developer post

    fixes 18.jan.24

    - Fixed a dialogue where you could choose to take 15 damage and obtain a tech, but no tech was given. - Fixed the achievement for victory unlocking even though you didn't win

  14. Developer post

    A couple of changes + fixes

    Balance changes - Wish on a Raindrop and Mania will now only affect buffs, rather than all status effects. - The cards 'White Cell' and 'Drain' should now be affected by shieldpower, card modifiers and status effects. Other changes - The achievement 'A weapon feared even by stars

  15. Developer post

    Achievements!

    We're a real game now! 18 achievements have been added! More to come, probably...

  16. Developer post

    New synergies, and some UX

    New synergies - % bonuses to damage/shield from status effects should now be affected by Mystery. Each point of mystery gives +10% bonus. - Elemental bonus damage (cards like Skathi, Rearrange, Burning Mastery) should now be affected by Mystery as well as damage bonuses. - 'Auto

  17. Developer post

    4 new cards & some fixes

    New cards - There are 4 new cards for Storm: 'Bladestorm', 'Bust', 'Autoboot', 'Hurl' Card changes: - The card 'CardCard', created by 'CardCardCard', will now draw a card and generate 15 shield instead of generating 20 shield. - Changed the cost of 'Torrent' from 1 to 0, and adde

  18. Developer post

    Some buffs, improvements and fixes

    Improvements - Many of the low threat stars have been improved with better and/or clearer choices. - The card 'Copycat' now has the 'addictive' trait - Some old cards have new artwork (mash, morning, pyromania, detonate) - Added descriptions for fast mode and long mode. Bugfixes

  19. Developer post

    Bugfixes + some nice things

    - Fixed an issue where 'fast mode' would not load. - Added the new card 'firecracker' for Ablaze - Improved the artwork of the cards "devastator" and "pollute" for Radioactive Also, I forgot to mention these in the previous patch. The following new tech have been added: - 'Burnin

  20. Developer post

    quick bugfix

    Fixed interaction between 'Clot' and 'Mystery': - Fixed the numbers on the card growing over time. - Fixed the health of the satellite not increasing by the same amount as the max health buff.